Meta platforms technologies, llc (20240356203). APPARATUS, SYSTEM, AND METHOD FOR INTEGRATING ANTENNAS THAT SUPPORT MULTIPLE WIRELESS TECHNOLOGIES INTO EYEWEAR FRAMES OF ARTIFICIAL-REALITY DEVICES simplified abstract

From WikiPatents
Revision as of 05:41, 25 October 2024 by Wikipatents (talk | contribs) (Creating a new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

APPARATUS, SYSTEM, AND METHOD FOR INTEGRATING ANTENNAS THAT SUPPORT MULTIPLE WIRELESS TECHNOLOGIES INTO EYEWEAR FRAMES OF ARTIFICIAL-REALITY DEVICES

Organization Name

meta platforms technologies, llc

Inventor(s)

Nil Apaydin of Kirkland WA (US)

Vignesh Manohar of Ontario (CA)

Javier Rodriguez De Luis of Kirkland WA (US)

Chia-Ching Lin of San Jose CA (US)

Huan Liao of San Jose CA (US)

Liang Han of Sunnyvale CA (US)

APPARATUS, SYSTEM, AND METHOD FOR INTEGRATING ANTENNAS THAT SUPPORT MULTIPLE WIRELESS TECHNOLOGIES INTO EYEWEAR FRAMES OF ARTIFICIAL-REALITY DEVICES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240356203 titled 'APPARATUS, SYSTEM, AND METHOD FOR INTEGRATING ANTENNAS THAT SUPPORT MULTIPLE WIRELESS TECHNOLOGIES INTO EYEWEAR FRAMES OF ARTIFICIAL-REALITY DEVICES

The abstract describes an artificial-reality device that includes an eyewear frame worn by a user and a plurality of antennas coupled to the frame, each supporting a different wireless technology.

  • The device includes a first antenna for a first wireless technology, a second antenna for a second wireless technology, and a third antenna for a third wireless technology.
  • The combination of antennas allows for versatile connectivity options for the user.
  • The device likely offers a seamless and immersive artificial reality experience by leveraging multiple wireless technologies simultaneously.
  • The innovation may enhance the user's ability to interact with virtual environments and content in a more efficient and effective manner.
  • The device may have potential applications in gaming, entertainment, communication, education, and various other fields.

Potential Applications: - Gaming - Entertainment - Communication - Education - Virtual reality experiences

Problems Solved: - Limited connectivity options in artificial-reality devices - Inefficient interaction with virtual environments - Lack of versatility in wireless technology support

Benefits: - Enhanced user experience in artificial reality - Improved connectivity options - Versatile applications in various fields

Commercial Applications: Title: Enhanced Connectivity in Artificial-Reality Devices This technology could be utilized in the gaming industry to provide more immersive experiences, in the entertainment sector for interactive content, in communication devices for enhanced connectivity, and in educational settings for innovative learning experiences.

Questions about the technology: 1. How does the device improve the user's interaction with virtual environments? 2. What are the potential limitations of using multiple wireless technologies in a single device?


Original Abstract Submitted

an artificial-reality device comprising (1) an eyewear frame dimensioned to be worn by a user and (2) a plurality of antennas coupled to the eyewear frame, wherein the plurality of antennas comprise (a) a first antenna configured to support a first wireless technology, (b) a second antenna configured to support a second wireless technology, and (c) a third antenna configured to support a third wireless technology. various other apparatuses, systems, and methods are also disclosed.