18612905. AUDIO RENDERING OF AUDIO SOURCES simplified abstract (Telefonaktiebolaget LM Ericsson (publ))

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AUDIO RENDERING OF AUDIO SOURCES

Organization Name

Telefonaktiebolaget LM Ericsson (publ)

Inventor(s)

Werner De Bruijn of Stockholm (SE)

AUDIO RENDERING OF AUDIO SOURCES - A simplified explanation of the abstract

This abstract first appeared for US patent application 18612905 titled 'AUDIO RENDERING OF AUDIO SOURCES

Simplified Explanation: The patent application aims to improve the rendering of the acoustic behavior of volumetric audio sources by using a parametric distance-dependent gain function.

  • The innovation involves applying a parametric gain function in the rendering process, with the shape of the function based on the characteristics of the audio source.
  • This technology provides a more natural and physically accurate representation of the audio source, particularly line-like sources.
  • By adjusting the gain function based on distance, the rendered audio will better reflect the spatial characteristics of the source.
  • The parametric gain function enhances the immersive experience for users consuming audio content from volumetric sources.
  • This innovation can be applied in various audio rendering systems to improve the realism and accuracy of the audio output.

Potential Applications: This technology can be utilized in virtual reality (VR) and augmented reality (AR) systems for more realistic audio rendering. It can enhance the audio experience in gaming environments where accurate spatial audio is crucial. The technology can also be integrated into audio production tools for creating more immersive soundscapes in movies, music, and other media. In architectural acoustics, this innovation can help simulate the audio behavior of spaces with line-like sound sources.

Problems Solved: Improves the accuracy and realism of rendering audio from volumetric sources. Enhances the spatial audio experience for users in various applications. Addresses the challenge of accurately representing the acoustic behavior of line-like audio sources in virtual environments.

Benefits: Provides a more immersive and realistic audio experience for users. Enhances the spatial awareness and localization of audio sources in virtual environments. Improves the overall quality of audio rendering in gaming, entertainment, and communication systems.

Commercial Applications: Title: Enhanced Spatial Audio Rendering Technology for VR and Gaming This technology can be commercialized in VR headsets, gaming consoles, and audio software for content creators. It has potential applications in the entertainment industry, architectural design, and communication systems. The innovation can create new opportunities for audio technology companies to develop advanced spatial audio solutions.

Questions about Enhanced Spatial Audio Rendering Technology: 1. How does the parametric distance-dependent gain function improve the rendering of volumetric audio sources? 2. What are the key advantages of using this technology in virtual reality environments?


Original Abstract Submitted

Providing a more natural, physically accurate rendering of the acoustic behavior of a volumetric audio source (e.g., a line-like audio source). In one embodiment, this is achieved by applying a parametric distance-dependent gain function in the rendering process, where the shape of the parametric gain function depends on characteristics of the volumetric audio source.