18749685. VR TRAINING PERFORMANCE MANAGEMENT DEVICE, VR TRAINING PERFORMANCE MANAGEMENT METHOD, AND RECORDING MEDIUM simplified abstract (NEC Corporation)

From WikiPatents
Revision as of 05:25, 18 October 2024 by Wikipatents (talk | contribs) (Creating a new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

VR TRAINING PERFORMANCE MANAGEMENT DEVICE, VR TRAINING PERFORMANCE MANAGEMENT METHOD, AND RECORDING MEDIUM

Organization Name

NEC Corporation

Inventor(s)

Takashi Nonaka of Tokyo (JP)

Kentaro Nishida of Tokyo (JP)

VR TRAINING PERFORMANCE MANAGEMENT DEVICE, VR TRAINING PERFORMANCE MANAGEMENT METHOD, AND RECORDING MEDIUM - A simplified explanation of the abstract

This abstract first appeared for US patent application 18749685 titled 'VR TRAINING PERFORMANCE MANAGEMENT DEVICE, VR TRAINING PERFORMANCE MANAGEMENT METHOD, AND RECORDING MEDIUM

Simplified Explanation: The patent application describes a VR training performance management device that provides VR training content, acquires information generated during VR training, generates credential information based on this data, stores user identification and credential information together, and outputs the credential information. The VR training implementation information includes details such as the number of times training is performed, user gaze information, and user operation information.

  • Key Features and Innovation:
   - VR training performance management device
   - Acquisition of VR training implementation information
   - Generation of credential information
   - Storage of user identification and credential information
   - Output of credential information
   - Inclusion of user gaze and operation information in VR training implementation data
  • Potential Applications:
   - Employee training programs
   - Educational simulations
   - Skills development in various fields
  • Problems Solved:
   - Tracking and managing VR training performance
   - Providing personalized credential information
   - Storing user data securely
  • Benefits:
   - Enhanced training effectiveness
   - Personalized feedback for users
   - Improved user engagement
  • Commercial Applications:
   - "VR Training Performance Management Device: Revolutionizing Employee Training Programs"
  • Prior Art:
   - Further research can be conducted in the field of VR training performance management devices to explore existing technologies and innovations.
  • Frequently Updated Research:
   - Stay updated on advancements in VR training technologies and performance management systems.

Questions about VR Training Performance Management Device: 1. How does the device acquire and process VR training implementation information? 2. What are the potential implications of this technology in the field of employee training and development?


Original Abstract Submitted

In a VR training performance management device, a providing means provides a VR training content, and an acquisition means acquires VR training implementation information generated by performing VR training using the VR training content by a user. A generation means generates credential information based on the VR training implementation information. A storing means stores identification information of the user and the credential information in association with each other. An output means outputs the credential information. The VR training implementation information includes at least a number of times that the VR training is performed by the user, gaze information of the user, and operation information of the user.