18746140. GENERAL GAMING ENGINE simplified abstract (CFPH, LLC)

From WikiPatents
Revision as of 05:03, 18 October 2024 by Wikipatents (talk | contribs) (Creating a new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

GENERAL GAMING ENGINE

Organization Name

CFPH, LLC

Inventor(s)

Geoffrey M. Gelman of Brooklyn NY (US)

GENERAL GAMING ENGINE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18746140 titled 'GENERAL GAMING ENGINE

The patent application describes an apparatus for implementing a game that combines deterministic and non-deterministic components, allowing players to interact with the game through player interface units that generate player records of player-initiated events.

Key Features and Innovation:

  • Player interface units generate player records of player-initiated events.
  • Random number generator provides pseudo-random numbers.
  • Rules library stores indexed rules for games.
  • Interface registry maps player-initiated events to pre-selected rules.
  • Control means processes player records and returns output records based on game rules, pseudo-random numbers, and combinatorial algorithms.

Potential Applications: This technology can be applied in various gaming scenarios where a combination of deterministic and non-deterministic elements is desired. It can be used in online gaming platforms, mobile gaming apps, and interactive entertainment systems.

Problems Solved: This technology addresses the need for a structured approach to incorporating both deterministic and non-deterministic components in gaming experiences. It provides a systematic way for players to interact with games while maintaining a level of unpredictability.

Benefits:

  • Enhanced player engagement through a dynamic gaming experience.
  • Increased replay value by introducing elements of randomness.
  • Improved game design flexibility by combining deterministic and non-deterministic elements.

Commercial Applications: This technology has commercial potential in the gaming industry, offering game developers a unique tool to create engaging and interactive gaming experiences for players. It can be integrated into various gaming platforms to enhance user experience and drive player retention.

Questions about the technology: 1. How does the apparatus ensure fair gameplay for all players? 2. Can this technology be adapted for use in virtual reality gaming environments?

Frequently Updated Research: There may be ongoing research in the field of game design and player interaction that could further enhance the capabilities of this technology. Stay updated on industry trends and advancements to leverage the full potential of this innovation.


Original Abstract Submitted

An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers, and a rules library stores indexed rules for one or more games. An interface registry stores mapping records used to associate the player-initiated events to pre-selected rules in the rules library. A control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. Random numbers may be generated for use in a particular game or set of games, but not for use in all games.