18700065. SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT simplified abstract (Telefonaktiebolaget LM Ericsson (publ))
Contents
SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT
Organization Name
Telefonaktiebolaget LM Ericsson (publ)
Inventor(s)
Chamran Moradi Ashour of STOCKHOLM (SE)
Werner De Bruijn of STOCKHOLM (SE)
SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 18700065 titled 'SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT
The abstract describes a method for rendering an audio element, such as a spatially-heterogeneous audio element, using a set of virtual loudspeakers that includes a middle virtual loudspeaker. The method involves selecting a position for the middle virtual loudspeaker and calculating an attenuation factor based on the listener's position.
- The innovation involves rendering audio elements with spatial complexity using virtual loudspeakers.
- The method allows for a more immersive audio experience by dynamically adjusting the position and attenuation of virtual loudspeakers.
- By considering the listener's position, the method optimizes the audio rendering for a more realistic and engaging sound experience.
- This technology can be applied in virtual reality, gaming, and entertainment systems to enhance audio realism and immersion.
- The method addresses the challenge of rendering spatially complex audio elements in a way that is responsive to the listener's position.
Potential Applications: - Virtual reality systems - Gaming consoles - Home entertainment systems
Problems Solved: - Enhancing audio realism in spatially complex audio elements - Providing a more immersive audio experience for listeners
Benefits: - Improved audio quality and realism - Enhanced immersion in virtual environments - Dynamic adjustment of audio rendering based on listener position
Commercial Applications: Title: Enhanced Audio Rendering Technology for Virtual Reality and Gaming Systems This technology can be utilized in virtual reality headsets, gaming consoles, and home entertainment systems to provide users with a more immersive and realistic audio experience. By dynamically adjusting the position and attenuation of virtual loudspeakers based on the listener's position, this technology enhances the overall audio quality and realism in various applications.
Questions about Audio Rendering Technology: 1. How does the method of selecting a position for the middle virtual loudspeaker improve the audio rendering experience? - The method allows for a more accurate representation of spatially complex audio elements, creating a more immersive and realistic sound experience for the listener. 2. What are the potential challenges in implementing this technology in different audio systems? - One potential challenge could be ensuring compatibility and seamless integration with existing audio hardware and software systems.
Original Abstract Submitted
A method for rendering an audio element (e.g., a spatially-heterogeneous audio element), wherein the audio element has an extent and is represented using a set of virtual loudspeakers comprising a middle virtual loudspeaker. The method includes, based on a position of a listener, selecting a position for the middle virtual loudspeaker and/or calculating an attenuation factor for the middle virtual loudspeaker.