Telefonaktiebolaget lm ericsson (publ) (20240349004). EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY simplified abstract

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EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY

Organization Name

telefonaktiebolaget lm ericsson (publ)

Inventor(s)

Tommy Falk of Spånga (SE)

Werner De Bruijn of Stockholm (SE)

Erlendur Karlsson of Uppsala (SE)

[[:Category:Tomas Jansson Toftg�rd of Uppsala (SE)|Tomas Jansson Toftg�rd of Uppsala (SE)]][[Category:Tomas Jansson Toftg�rd of Uppsala (SE)]]

Mengqiu Zhang of Stockholm (SE)

EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240349004 titled 'EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY

The method described in the abstract involves rendering a spatially-heterogeneous audio element by combining multiple audio signals to create a spatial image and using metadata to determine the spatial extent and orientation of the audio element for the user.

  • Obtaining two or more audio signals representing the spatially-heterogeneous audio element
  • Obtaining metadata with spatial extent information
  • Rendering the audio element based on spatial extent information and user location information

Potential Applications: - Virtual reality audio experiences - Immersive gaming environments - Spatial audio for film and television production

Problems Solved: - Enhancing user experience with spatially realistic audio - Providing a more immersive and engaging audio environment

Benefits: - Improved spatial audio quality - Enhanced user immersion and engagement - Greater control over audio spatialization

Commercial Applications: Title: Spatial Audio Technology for Immersive Experiences This technology can be used in virtual reality headsets, gaming consoles, audio production software, and entertainment venues to create realistic and immersive audio experiences for users.

Questions about Spatial Audio Technology: 1. How does this technology compare to traditional stereo audio?

  - Spatial audio technology provides a more immersive and realistic audio experience by simulating the spatial location of sound sources.

2. What are the potential challenges in implementing this technology in different audio devices?

  - Implementing spatial audio technology may require hardware and software modifications to ensure compatibility and optimal performance.


Original Abstract Submitted

in one aspect, there is a method for rendering a spatially-heterogeneous audio element. in some embodiments, the method includes obtaining two or more audio signals representing the spatially-heterogeneous audio element, wherein a combination of the audio signals provides a spatial image of the spatially-heterogeneous audio element. the method also includes obtaining metadata associated with the spatially-heterogeneous audio element, the metadata comprising spatial extent information indicating a spatial extent of the audio element. the method further includes rendering the audio element using: i) the spatial extent information and ii) location information indicating a position (e.g. virtual position) and/or an orientation of the user relative to the audio element.