Telefonaktiebolaget lm ericsson (publ) (20240345396). METHODS AND DEVICES RELATED TO EXTENDED REALITY simplified abstract
Contents
METHODS AND DEVICES RELATED TO EXTENDED REALITY
Organization Name
telefonaktiebolaget lm ericsson (publ)
Inventor(s)
Gregoire Phillips of La Jolla CA (US)
Paul Mclachlan of San Francisco CA (US)
METHODS AND DEVICES RELATED TO EXTENDED REALITY - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240345396 titled 'METHODS AND DEVICES RELATED TO EXTENDED REALITY
The method described in the abstract involves generating XR content for a user based on their sensory permission information and XR scene configuration information.
- Obtaining user preference information, including sensory permission information, for generating personalized XR content.
- Generating XR content tailored to the user's preferences to ensure they are only exposed to agreed-upon sensory stimulations.
- Providing the generated XR content to the user via an XR user device equipped with sensory actuators for producing sensory stimulations.
Potential Applications: - Personalized XR experiences for users with specific sensory preferences. - Enhanced user engagement and immersion in XR environments. - Customized XR content creation for individuals with sensory sensitivities.
Problems Solved: - Ensuring users are only exposed to sensory stimulations they have agreed to experience. - Providing a more inclusive and personalized XR experience for users with varying sensory preferences.
Benefits: - Improved user satisfaction and comfort in XR environments. - Enhanced user control over their XR experience. - Increased accessibility for users with sensory sensitivities.
Commercial Applications: Title: Personalized XR Content Generation for Enhanced User Experience This technology can be utilized in industries such as entertainment, gaming, education, and healthcare to create tailored XR experiences for users with diverse sensory preferences. It can also be integrated into XR devices and platforms to offer customizable content options for a wider range of users.
Questions about XR: 1. How does this technology impact the overall user experience in XR environments? This technology significantly enhances the user experience by providing personalized content based on individual sensory preferences, leading to increased engagement and immersion.
2. What are the potential implications of this technology for industries like healthcare and education? This technology can revolutionize healthcare and education by offering tailored XR experiences that cater to the specific sensory needs of patients, students, and learners, ultimately improving outcomes and engagement in these sectors.
Original Abstract Submitted
a method performed by an xr rending device having an ncod for generating, for a first user, xr content for an xr environment with which the first user is interacting. the method includes obtaining first user preference information for the first user, the first user preference information comprising sensory permission information indicating, expressly or implicitly, one or more sensory stimulations to which the first user agrees to be exposed. the method also includes obtaining xr scene configuration information for use in generating xr content for the first user. the method also includes generating xr content for the first user based on the sensory permission information and the xr scene configuration information such that the generated xr content does not comprise xr content for producing any sensory stimulation to which the first user has not agreed to be exposed. the method further includes providing the generated xr content to an xr user device worn by the first user, wherein the xr user device comprises one or more sensory actuators for producing one or more sensory stimulations.