Telefonaktiebolaget lm ericsson (publ) (20240340606). SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT simplified abstract

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SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT

Organization Name

telefonaktiebolaget lm ericsson (publ)

Inventor(s)

Chamran Moradi Ashour of STOCKHOLM (SE)

Tommy Falk of SPÅNGA (SE)

Werner De Bruijn of STOCKHOLM (SE)

SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240340606 titled 'SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT

The abstract describes a method for rendering an audio element, such as a spatially-heterogeneous audio element, using a set of virtual loudspeakers that includes a middle virtual loudspeaker. The method involves selecting a position for the middle virtual loudspeaker and calculating an attenuation factor based on the listener's position.

  • The innovation involves rendering audio elements with spatial complexity using virtual loudspeakers.
  • The method allows for a more immersive audio experience by dynamically adjusting the position of the middle virtual loudspeaker.
  • By calculating attenuation factors, the method ensures that the audio element is accurately represented based on the listener's position.
  • This technology can be applied in virtual reality environments, gaming, and entertainment systems to enhance audio realism.
  • The method addresses the challenge of accurately rendering spatially complex audio elements in a virtual environment.

Potential Applications: - Virtual reality systems - Gaming consoles - Entertainment venues

Problems Solved: - Accurate representation of spatially-heterogeneous audio elements - Enhancing the immersive audio experience for users

Benefits: - Improved audio realism - Enhanced user experience in virtual environments - Dynamic adjustment of audio elements based on listener's position

Commercial Applications: Title: Immersive Audio Rendering Technology for Virtual Reality Systems This technology can be utilized in virtual reality headsets, gaming consoles, and entertainment venues to provide users with a more realistic and immersive audio experience. The market implications include increased demand for high-quality audio solutions in virtual environments.

Questions about Immersive Audio Rendering Technology: 1. How does the method of selecting a position for the middle virtual loudspeaker enhance the audio experience for users? - The method dynamically adjusts the position of the middle virtual loudspeaker based on the listener's position, creating a more realistic and immersive audio experience. 2. What are the potential applications of this technology beyond virtual reality systems? - This technology can also be applied in gaming consoles, entertainment venues, and other audio systems to enhance spatial audio rendering.


Original Abstract Submitted

a method for rendering an audio element (e.g., a spatially-heterogeneous audio element), wherein the audio element has an extent and is represented using a set of virtual loudspeakers comprising a middle virtual loudspeaker. the method includes, based on a position of a listener, selecting a position for the middle virtual loudspeaker and/or calculating an attenuation factor for the middle virtual loudspeaker.