Nvidia corporation (20240342600). SYNCHRONIZATION OF VIDEO RENDERING PIPELINES FOR LATENCY-SENSITIVE APPLICATIONS simplified abstract

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SYNCHRONIZATION OF VIDEO RENDERING PIPELINES FOR LATENCY-SENSITIVE APPLICATIONS

Organization Name

nvidia corporation

Inventor(s)

Sau Yan Keith Li of San Jose CA (US)

Ziad Ben Hadj Alouane of San Jose CA (US)

Seth Schneider of San Jose CA (US)

Viktor Grigoryevich Vandanov of San Jose CA (US)

Rouslan Lyubomirov Dimitrov of Santa Clara CA (US)

SYNCHRONIZATION OF VIDEO RENDERING PIPELINES FOR LATENCY-SENSITIVE APPLICATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240342600 titled 'SYNCHRONIZATION OF VIDEO RENDERING PIPELINES FOR LATENCY-SENSITIVE APPLICATIONS

The patent application describes techniques to improve frame rendering pipelines by reducing stutters, minimizing latency, and eliminating frame tears.

  • Collecting latency metrics associated with rendering frames using a graphics rendering pipeline.
  • Modifying frame-generation schedules based on latency metrics to improve rendering efficiency.
  • Rendering a second set of frames using the modified frame-generation schedule.
  • Displaying the second set of frames on a display device.

Potential Applications: - Video game development - Virtual reality systems - Augmented reality applications

Problems Solved: - Frame tears in graphics rendering - Stuttering and lag in frame display - High latency in frame rendering pipelines

Benefits: - Smoother and more seamless frame rendering - Enhanced user experience in graphics-intensive applications - Improved overall performance of rendering pipelines

Commercial Applications: Title: "Enhanced Graphics Rendering Technology for Immersive Experiences" This technology can be utilized in gaming consoles, VR headsets, and graphic design software to enhance visual quality and performance.

Prior Art: Readers can explore prior patents related to graphics rendering techniques, frame generation schedules, and latency optimization in rendering pipelines.

Frequently Updated Research: Stay informed about the latest advancements in graphics rendering technology, latency reduction methods, and frame rendering optimization strategies.

Questions about the technology: 1. How does this technology compare to existing frame rendering optimization techniques? - This technology focuses on real-time latency reduction and frame tear elimination, setting it apart from traditional rendering methods. 2. What impact could this technology have on the gaming industry? - This technology could revolutionize the gaming experience by providing smoother, more immersive graphics rendering.


Original Abstract Submitted

disclosed are apparatuses, systems, and techniques that eliminate frame tears, reduce stutters, and minimize latency in frame rendering pipelines. the techniques include but are not limited to collecting one or more latency metrics associated with rendering of a first set of one or more frames using a graphics rendering pipeline operating according to a first frame-generation schedule. the techniques further include modifying, using the one or more latency metrics, a first frame-generation schedule to obtain a second frame-generation schedule. the techniques include, rendering using the graphics rendering pipeline operating according to the second frame-generation schedule, a second set of one or more frames, and causing the second set of frames to be displayed on a display device.