OxeFit, Inc. (20240335702). SYSTEM AND METHOD FOR INTERACTIVE FITNESS AND SPORT EXPERIENCE simplified abstract

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SYSTEM AND METHOD FOR INTERACTIVE FITNESS AND SPORT EXPERIENCE

Organization Name

OxeFit, Inc.

Inventor(s)

Peter Neuhaus of Pensacola Beach FL (US)

Kolby Tullier of Stuart FL (US)

SYSTEM AND METHOD FOR INTERACTIVE FITNESS AND SPORT EXPERIENCE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240335702 titled 'SYSTEM AND METHOD FOR INTERACTIVE FITNESS AND SPORT EXPERIENCE

Simplified Explanation: The patent application describes fitness equipment that includes an electric motor and an end effector coupled to the motor. The motor interacts with the user during exercise, providing force to the end effector. Additionally, a sensor measures the user's performance in a game task, and circuitry simulates actions in a virtual game based on the user's performance in both the game task and the exercise task.

Key Features and Innovation:

  • Fitness equipment with an electric motor and end effector for user interaction.
  • Sensor to measure user performance in a game task.
  • Circuitry to simulate actions in a virtual game based on user performance in both game and exercise tasks.

Potential Applications: This technology could be used in gyms, rehabilitation centers, and virtual reality fitness programs.

Problems Solved: This technology addresses the need for interactive and engaging fitness equipment that can track user performance and provide a virtual gaming experience.

Benefits:

  • Enhanced user engagement during exercise.
  • Personalized feedback on performance.
  • Integration of physical and virtual activities for a more immersive workout experience.

Commercial Applications: "Interactive Fitness Equipment with Virtual Gaming Simulation" - This technology could revolutionize the fitness industry by combining physical exercise with virtual gaming experiences, attracting a wider range of users and increasing engagement and motivation.

Prior Art: Prior art related to this technology may include patents or research on interactive fitness equipment, virtual reality gaming, and sensor-based exercise systems.

Frequently Updated Research: Researchers may be exploring advancements in sensor technology, virtual reality integration, and gamification in fitness equipment to enhance user experience and performance.

Questions about Interactive Fitness Equipment with Virtual Gaming Simulation: 1. How does this technology improve user engagement compared to traditional fitness equipment? 2. What are the potential long-term health benefits of using this interactive fitness equipment?


Original Abstract Submitted

fitness equipment includes an electric motor and an end effector coupled to the electric motor. the electric motor is configured to interact with a user during performance of an exercise task by the user, and the electric motor is operable to provide a force to the end effector. the fitness equipment also includes a sensor configured to measure an attribute of performance of a game task by the user and circuitry programmed to simulate an action in a virtual game based on both the attribute of the performance of the game task by the user and an attribute of the performance of the exercise task by the user.