Enduvo, Inc. (20240340180). TOKENIZING A LESSON PACKAGE FOR A VIRTUAL ENVIRONMENT simplified abstract

From WikiPatents
Revision as of 16:33, 11 October 2024 by Wikipatents (talk | contribs) (Creating a new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

TOKENIZING A LESSON PACKAGE FOR A VIRTUAL ENVIRONMENT

Organization Name

Enduvo, Inc.

Inventor(s)

Matthew Bramlet of Peoria IL (US)

Justin Douglas Drawz of Chicago IL (US)

Steven J. Garrou of Wilmette IL (US)

Christine Mancini Varani of Newtown PA (US)

Gary W. Grube of Barrington Hills IL (US)

TOKENIZING A LESSON PACKAGE FOR A VIRTUAL ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240340180 titled 'TOKENIZING A LESSON PACKAGE FOR A VIRTUAL ENVIRONMENT

Simplified Explanation: The patent application describes a method involving a computing device determining to license a set of learning objects to create a smart contract. The validity of the smart contract is verified by an accreditation authority computing device. If valid, the method establishes license terms, payment terms, and generates a non-fungible token associated with the smart contract.

Key Features and Innovation:

  • Computing device determines licensing of learning objects for smart contract creation.
  • Verification of smart contract validity by accreditation authority computing device.
  • Establishment of license terms and payment terms for the smart contract.
  • Generation of a non-fungible token linked to the smart contract.

Potential Applications: This technology could be applied in the education sector for licensing and managing learning objects. It could also be used in digital asset management and blockchain applications.

Problems Solved: This technology streamlines the process of licensing learning objects and ensures the validity of smart contracts associated with them. It provides a secure and efficient way to manage digital assets.

Benefits:

  • Simplified licensing process for learning objects.
  • Enhanced security and validity of smart contracts.
  • Efficient management of digital assets.

Commercial Applications: The technology could be utilized by educational institutions, digital content creators, and blockchain platforms for secure and transparent asset management.

Prior Art: Readers can explore prior art related to smart contracts, digital asset management, and blockchain technology to understand the evolution of similar concepts.

Frequently Updated Research: Stay updated on advancements in smart contracts, digital asset management, and blockchain technology to enhance understanding of the field.

Questions about the Technology: 1. How does this technology impact the management of digital assets in the education sector? 2. What are the potential implications of using non-fungible tokens in smart contracts for learning objects?


Original Abstract Submitted

a method includes a computing device of a computing infrastructure determining to make available for licensing a set of learning objects to produce an object basics record of a smart contract for the set of learning objects. the method further includes verifying, with an accreditation authority computing device of the computing infrastructure, validity of the object basics record. when the object basics record is valid, the method further includes establishing available license terms of the smart contract for the set of learning objects, establishing available payment terms of the smart contract for the set of learning objects, and causing generation of a non-fungible token associated with the smart contract in an object distributed ledger.