Snap inc. (20240340262). RESTRICTED GROUP CONTENT COLLECTION simplified abstract

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RESTRICTED GROUP CONTENT COLLECTION

Organization Name

snap inc.

Inventor(s)

Nicholas Richard Allen of Venice CA (US)

Jacob Andreou of Santa Monica CA (US)

Evan Spiegel of Los Angeles CA (US)

RESTRICTED GROUP CONTENT COLLECTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240340262 titled 'RESTRICTED GROUP CONTENT COLLECTION

The abstract of the patent application describes a messaging server system that enables a user to submit content to a group story based on their proximity to a specified event and their degree of connection with the user who initiated the group story.

  • The messaging server system receives a message creation input from a first client device associated with a first user.
  • The system determines the degree of connection between the first user and a second user who initiated a group story related to a specified event.
  • Based on location data from the first client device, the system confirms the first user's presence within a geo-fence surrounding the event during a predetermined window.
  • The geo-fence and event window are designated by the second user, allowing the first user to contribute content to the group story.
  • The system presents a user interface element on the first client device for the first user to submit content to the group story.

Potential Applications: - Social media platforms - Event planning and coordination tools - Location-based storytelling apps

Problems Solved: - Facilitating collaboration and content sharing among users attending the same event - Enhancing user engagement and interaction in group storytelling activities

Benefits: - Improved user experience in sharing event-related content - Strengthened connections between users through collaborative storytelling - Enhanced event coordination and communication among attendees

Commercial Applications: Title: Location-Based Group Storytelling Platform This technology can be utilized in social media platforms, event planning apps, and storytelling applications to enhance user engagement and collaboration during events. The market implications include increased user retention, improved event coordination, and enhanced storytelling experiences.

Prior Art: Further research can be conducted in the field of location-based social networking and collaborative storytelling platforms to identify any existing technologies or patents related to this innovation.

Frequently Updated Research: Stay updated on advancements in location-based services, social media integration, and user-generated content platforms to explore potential enhancements and applications of this technology.

Questions about Location-Based Group Storytelling: 1. How does the messaging server system determine the degree of connection between users? The system uses an entity graph representing connections between users to determine the degree of connection. 2. What are the key benefits of enabling users to contribute content to a group story based on their proximity to an event? Allowing users to contribute content based on their location enhances the relevance and engagement of the storytelling experience.


Original Abstract Submitted

a messaging server system receives a message creation input from a first client device that is associated with a first user registered with the messaging server system. the messaging server system determines, based on an entity graph representing connections between a plurality of users registered with the messaging server system, that the first user is within a threshold degree of connection with a second that initiated a group story in relation to a specified event. the messaging server system determines, based on location data received from the first client device, that the first client device was located within a geo-fence surrounding a geographic location of the specified event during a predetermined event window, the geo-fence and event window having been designated by the second user, and causes the first client device to present a user interface element that enables the first user to submit content to the group story.