Meta platforms technologies, llc (20240339121). Voice Avatars in Extended Reality Environments simplified abstract

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Voice Avatars in Extended Reality Environments

Organization Name

meta platforms technologies, llc

Inventor(s)

Lyubomir Astinov of Dublin CA (US)

Rayyan Jaber of Seattle WA (US)

Voice Avatars in Extended Reality Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240339121 titled 'Voice Avatars in Extended Reality Environments

Simplified Explanation: The patent application describes a method involving voice avatars that transform voice inputs using specific audio processing chains.

  • Voice avatars associated with users have descriptions of audio processing chains.
  • Voice inputs are received from client systems and processed to generate transformed audio.
  • The audio processors used are constructed based on the description from the voice avatar.
  • The transformed audio is sent to other client systems for playback.

Key Features and Innovation:

  • Utilizes voice avatars with predefined audio processing chains.
  • Customizes audio processing based on user preferences.
  • Enables real-time transformation of voice inputs.
  • Facilitates seamless playback of transformed audio on different client systems.

Potential Applications:

  • Voice recognition and transformation technologies.
  • Communication and entertainment applications.
  • Personalized audio processing services.
  • Collaborative audio projects and performances.

Problems Solved:

  • Streamlining voice input processing.
  • Enhancing user experience with customized audio transformations.
  • Improving audio quality and clarity.
  • Enabling efficient sharing of transformed audio content.

Benefits:

  • Personalized audio processing tailored to user preferences.
  • Real-time transformation of voice inputs.
  • Seamless playback on multiple client systems.
  • Enhanced communication and entertainment experiences.

Commercial Applications: Voice avatar technology can be applied in industries such as:

  • Telecommunications for voice call enhancements.
  • Entertainment for audio production and editing.
  • Gaming for interactive voice features.
  • Education for language learning and pronunciation practice.

Questions about Voice Avatar Technology: 1. How does the method ensure the accuracy of the transformed audio? 2. What are the potential privacy concerns related to voice avatars and audio processing?


Original Abstract Submitted

in one embodiment, a method includes accessing a first voice avatar associated with a first user, wherein the first voice avatar comprises a first description of a first audio processing chain to transform voice inputs; receiving a first voice input from a first client system of the first user; processing the first voice input to generate a first transformed audio corresponding to the first voice input, wherein the first voice input is processed by one or more audio processors, wherein the one or more audio processors are constructed based on the description of the first audio processing chain from the first voice avatar; and sending the first transformed audio to one or more second client systems of one or more second users for playback.