IGT (20240331488). BUTTON SENSING METHODS IN GAMING ENVIRONMENT simplified abstract

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BUTTON SENSING METHODS IN GAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Patrick Danielson of Las Vegas NV (US)

Samantha Ascheri-phillips of Reno NV (US)

Dwayne Nelson of Las Vegas NV (US)

Vincent S. Lai of Las Vegas NV (US)

BUTTON SENSING METHODS IN GAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240331488 titled 'BUTTON SENSING METHODS IN GAMING ENVIRONMENT

Simplified Explanation: The patent application describes an electronic gaming machine that can adjust its operation based on the position of a selector relative to a button while the button is inactive.

  • The electronic gaming machine includes a processor circuit and memory.
  • Machine-readable instructions in the memory cause the machine to perform operations.
  • The machine determines the position of a selector relative to a button in an inactive state.
  • The machine adjusts its operation based on this position.

Key Features and Innovation:

  • Electronic gaming machine with adjustable operation based on selector position.
  • Utilizes processor circuit and memory to execute machine-readable instructions.
  • Enhances user experience by incorporating selector-button interaction.

Potential Applications: This technology can be applied in various electronic gaming machines to improve user engagement and gameplay experience.

Problems Solved:

  • Enhances user interaction with electronic gaming machines.
  • Allows for dynamic adjustment of machine operation based on user input.

Benefits:

  • Improved user experience and engagement.
  • Customizable gameplay based on user preferences.
  • Enhanced functionality of electronic gaming machines.

Commercial Applications: Potential commercial applications include casinos, arcades, and other entertainment venues looking to enhance their electronic gaming offerings.

Questions about Electronic Gaming Machine Technology: 1. How does the electronic gaming machine determine the position of the selector relative to the button? 2. What are the specific operations that the electronic gaming machine can adjust based on the selector position?

Frequently Updated Research: There may be ongoing research in the field of electronic gaming machine technology to further enhance user interaction and gameplay experience.


Original Abstract Submitted

an electronic gaming machine (“egm”) can include a processor circuit and a memory coupled to the processor circuit. the memory can include machine-readable instructions that, when executed by the processor circuit, cause the egm to perform operations. the operations can include determining a position of a selector relative to a button while the button is in an inactive state. the operations can further include adjusting operation of the egm based on the position of the selector relative to the button while the button is in the inactive state.