Tencent Technology (Shenzhen) Company Limited (20240325905). DISPLAYING ORIENTATION PROMPT INFORMATION simplified abstract

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DISPLAYING ORIENTATION PROMPT INFORMATION

Organization Name

Tencent Technology (Shenzhen) Company Limited

Inventor(s)

Jiaqi Pan of Shenzhen (CN)

Zefeng Yang of Shenzhen (CN)

Linying Xie of Shenzhen (CN)

Yinglei Wang of Shenzhen (CN)

Weixiang Yu of Shenzhen (CN)

Yun Yang of Shenzhen (CN)

Ying Deng of Shenzhen (CN)

Wenyi Li of Shenzhen (CN)

DISPLAYING ORIENTATION PROMPT INFORMATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240325905 titled 'DISPLAYING ORIENTATION PROMPT INFORMATION

The patent application describes a method for displaying a game image with virtual characters and sound prompts in a gaming application.

  • The method involves displaying a virtual character at a specific location in the game scene and a target sound associated with another location.
  • Orientation prompt information is displayed in the game image using a three-dimensional virtual sphere, including markers and connecting lines to indicate orientation.
  • The markers represent the locations of the virtual sphere associated with the character and the sound, while the connecting line shows the orientation between the two locations.

Potential Applications: - This technology could enhance the gaming experience by providing visual cues for sound prompts in virtual environments. - It could be used in educational games to teach spatial awareness and orientation skills. - Virtual reality applications could benefit from this method to improve user navigation and interaction.

Problems Solved: - Helps users locate and orient themselves based on sound prompts in a virtual environment. - Enhances the immersive experience of gaming by providing visual aids for auditory cues.

Benefits: - Improves gameplay by making sound prompts more intuitive and engaging. - Enhances user experience in virtual environments by providing spatial orientation cues. - Can be used for educational purposes to teach spatial awareness and navigation skills.

Commercial Applications: "Enhancing Virtual Reality Gaming Experience with Spatial Orientation Prompts"

Questions about the technology: 1. How does this method improve user interaction in gaming applications? 2. What are the potential educational applications of this technology?

Frequently Updated Research: Stay updated on advancements in virtual reality technology and spatial orientation cues in gaming applications.


Original Abstract Submitted

a method includes displaying a game image including a first virtual character at a first space location in a game scene of a gaming application. the game scene includes a target sound associated with a second space location in the game scene. the method also includes displaying first orientation prompt information of the target sound according to a three-dimensional virtual sphere in the game image. the first orientation prompt information includes a first marker, a second marker, and a first connecting line between the first marker and the second marker. the first marker is located at a first location of the three-dimensional virtual sphere associated with the first space location, the second marker is located at a second location of the three-dimensional virtual sphere associated with the second space location, and the first connecting line indicates a first orientation of the second space location relative to the first space location.