Tencent Technology (Shenzhen) Company Limited (20240325905). DISPLAYING ORIENTATION PROMPT INFORMATION simplified abstract
Contents
DISPLAYING ORIENTATION PROMPT INFORMATION
Organization Name
Tencent Technology (Shenzhen) Company Limited
Inventor(s)
DISPLAYING ORIENTATION PROMPT INFORMATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240325905 titled 'DISPLAYING ORIENTATION PROMPT INFORMATION
The patent application describes a method for displaying a game image with virtual characters and sound prompts in a gaming application.
- The method involves displaying a virtual character at a specific location in the game scene and a target sound associated with another location.
- Orientation prompt information is displayed in the game image using a three-dimensional virtual sphere, including markers and connecting lines to indicate orientation.
- The markers represent the locations of the virtual sphere associated with the character and the sound, while the connecting line shows the orientation between the two locations.
Potential Applications: - This technology could enhance the gaming experience by providing visual cues for sound prompts in virtual environments. - It could be used in educational games to teach spatial awareness and orientation skills. - Virtual reality applications could benefit from this method to improve user navigation and interaction.
Problems Solved: - Helps users locate and orient themselves based on sound prompts in a virtual environment. - Enhances the immersive experience of gaming by providing visual aids for auditory cues.
Benefits: - Improves gameplay by making sound prompts more intuitive and engaging. - Enhances user experience in virtual environments by providing spatial orientation cues. - Can be used for educational purposes to teach spatial awareness and navigation skills.
Commercial Applications: "Enhancing Virtual Reality Gaming Experience with Spatial Orientation Prompts"
Questions about the technology: 1. How does this method improve user interaction in gaming applications? 2. What are the potential educational applications of this technology?
Frequently Updated Research: Stay updated on advancements in virtual reality technology and spatial orientation cues in gaming applications.
Original Abstract Submitted
a method includes displaying a game image including a first virtual character at a first space location in a game scene of a gaming application. the game scene includes a target sound associated with a second space location in the game scene. the method also includes displaying first orientation prompt information of the target sound according to a three-dimensional virtual sphere in the game image. the first orientation prompt information includes a first marker, a second marker, and a first connecting line between the first marker and the second marker. the first marker is located at a first location of the three-dimensional virtual sphere associated with the first space location, the second marker is located at a second location of the three-dimensional virtual sphere associated with the second space location, and the first connecting line indicates a first orientation of the second space location relative to the first space location.
- Tencent Technology (Shenzhen) Company Limited
- Jiaqi Pan of Shenzhen (CN)
- Zefeng Yang of Shenzhen (CN)
- Linying Xie of Shenzhen (CN)
- Yinglei Wang of Shenzhen (CN)
- Weixiang Yu of Shenzhen (CN)
- Yun Yang of Shenzhen (CN)
- Ying Deng of Shenzhen (CN)
- Wenyi Li of Shenzhen (CN)
- A63F13/5375
- A63F13/52
- A63F13/5372
- A63F13/54
- CPC A63F13/5375