Dolby Laboratories Licensing Corporation (20240334145). Methods and Apparatus for Rendering Audio Objects simplified abstract

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Methods and Apparatus for Rendering Audio Objects

Organization Name

Dolby Laboratories Licensing Corporation

Inventor(s)

Antonio Mateos Sole of Barcelona (ES)

Nicolas R. Tsingos of San Francisco CA (US)

Methods and Apparatus for Rendering Audio Objects - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240334145 titled 'Methods and Apparatus for Rendering Audio Objects

The patent application describes a method for rendering audio data in a reproduction environment with multiple virtual source locations.

  • Gain values are pre-computed for each virtual source based on reproduction speaker location data and stored for use during audio reproduction.
  • Contributions from virtual source locations within an area defined by audio object position and size data are computed during run time.
  • Gain values for each output channel are computed based on these contributions, corresponding to reproduction speakers in the environment.
      1. Potential Applications:

This technology can be used in virtual reality systems, gaming consoles, home theaters, and audio production studios.

      1. Problems Solved:

This method solves the challenge of accurately rendering audio data in a multi-speaker environment with dynamic virtual source locations.

      1. Benefits:

- Enhanced audio immersion for users - Precise audio positioning for realistic sound effects - Efficient utilization of multiple speakers in a reproduction environment

      1. Commercial Applications:

Title: Advanced Audio Rendering Technology for Immersive Experiences This technology can be commercialized in the gaming industry, virtual reality applications, entertainment venues, and audio engineering studios.

      1. Prior Art:

Prior research in audio spatialization techniques and virtual acoustics can provide insights into similar technologies.

      1. Frequently Updated Research:

Ongoing research in audio signal processing, spatial audio rendering, and immersive sound technologies can provide valuable updates in this field.

        1. Questions about Audio Rendering Technology:

1. How does this technology improve the user experience in virtual reality environments? 2. What are the key differences between this method and traditional audio rendering techniques?


Original Abstract Submitted

multiple virtual source locations may be defined for a volume within which audio objects can move. a set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. the gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. during run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. a set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. each output channel may correspond to at least one reproduction speaker of the reproduction environment.