Falcon’s Beyond Brands, LLC (20240325937). NETWORKED GAMES, RIDES AND ATTRACTIONS simplified abstract

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NETWORKED GAMES, RIDES AND ATTRACTIONS

Organization Name

Falcon’s Beyond Brands, LLC

Inventor(s)

Cecil D. Magpuri of Orlando FL (US)

Michael John Wallace of Orlando FL (US)

David Michael Schaefer of Orlando FL (US)

Syed Saham Ali of Orlando FL (US)

David James Consolo of Orlando FL (US)

NETWORKED GAMES, RIDES AND ATTRACTIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240325937 titled 'NETWORKED GAMES, RIDES AND ATTRACTIONS

Simplified Explanation: This patent application describes a system where entertainment venues like theme parks and game arcades can enhance the experience for visitors by using a local server that communicates with a cloud server. The local server controls and interacts with various entertainment elements at the venue, while the cloud server manages off-site elements. This system allows for dynamic and evolving experiences through gamification.

  • The system involves a local server communicating with a cloud server to enhance entertainment experiences at venues.
  • The local server controls and interacts with entertainment elements at the venue, such as games, input devices, and audio/video devices.
  • The cloud server manages off-site elements and can synchronize data with the local server over the internet.
  • By combining local and cloud servers, the entertainment venue can offer diverse and evolving experiences through gamification.

Potential Applications: This technology can be applied in various entertainment venues such as theme parks, game arcades, and similar locations to enhance visitor experiences through interactive and dynamic elements.

Problems Solved: This technology addresses the need for entertainment venues to provide engaging and evolving experiences for visitors by integrating local and cloud servers to control and manage entertainment elements.

Benefits: - Enhanced visitor experiences through interactive and dynamic entertainment elements - Ability to provide evolving experiences through gamification - Improved control and management of entertainment elements at the venue

Commercial Applications: The technology can be utilized in theme parks, game arcades, and other entertainment venues to attract more visitors, increase engagement, and differentiate themselves from competitors.

Questions about the Technology: 1. How does the system ensure seamless communication between the local and cloud servers? 2. What are the potential cost implications for implementing this technology in entertainment venues?


Original Abstract Submitted

various types of entertainment venues, including theme or amusement parks, game arcades, and similar venues are improved by providing a local server exchanging data with a cloud server. the local server controls and communicates with game or entertainment elements at the venue. the game or entertainment elements may be games at the location, input devices used by participants, such as smart phones, and/or audio and video devices. the cloud server controls and communicates with off-site elements. the cloud server and local server may communicate and synchronize data over the internet. the entertainment venue consequently can provide varying and evolving experiences through gamification.