Snap Inc. (20240333778). VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS simplified abstract

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VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS

Organization Name

Snap Inc.

Inventor(s)

Brian Anthony Smith of New York NY (US)

Yu Jiang Tham of Los Angeles CA (US)

Rajan Vaish of Beverly Hills CA (US)

Hemant Surale of Waterloo (CA)

VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240333778 titled 'VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS

Simplified Explanation: The patent application describes a system that enables users to communicate in augmented reality over a network. Users can view each other's real-world environments and overlay virtual content on them.

  • Users can view each other's real-world environments through live camera feeds on their devices.
  • Users can select virtual content items to apply to the other user's environment.
  • The system overlays media objects on the real-world environment based on the user's input.

Key Features and Innovation:

  • Augmented reality-based communication system.
  • Live camera feeds for viewing real-world environments.
  • Selection of virtual content items for overlay.
  • Media objects overlaid on real-world environments.

Potential Applications:

  • Remote collaboration and communication.
  • Virtual meetings and presentations.
  • Gaming and entertainment experiences.
  • Virtual tours and exploration.

Problems Solved:

  • Enhancing communication and collaboration in a virtual environment.
  • Providing a more immersive and interactive experience for users.
  • Facilitating real-time interaction between users in different locations.

Benefits:

  • Improved communication and collaboration.
  • Enhanced user experience.
  • Increased engagement and interaction.
  • Real-time sharing of virtual content.

Commercial Applications: Augmented reality communication systems can be utilized in various industries such as:

  • Education for virtual classrooms and interactive learning experiences.
  • Healthcare for remote consultations and training simulations.
  • Retail for virtual shopping experiences and product demonstrations.
  • Entertainment for immersive gaming and virtual events.

Prior Art: Potential areas to search for prior art related to this technology include:

  • Augmented reality communication systems.
  • Virtual reality collaboration tools.
  • Real-time overlay of virtual content on live camera feeds.

Frequently Updated Research: Stay updated on the latest advancements in augmented reality communication systems and virtual collaboration tools to enhance user experiences and interactions.

Questions about Augmented Reality Communication Systems: 1. How does this technology impact remote collaboration and communication? 2. What are the potential applications of augmented reality-based communication systems in different industries?


Original Abstract Submitted

aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program, method, and user interface to facilitate augmented reality based communication between multiple users over a network. a first user of a first device is enabled to view a real-world environment that is visible to a second user via a second device by causing display, at the first device, of a live camera feed generated at the second device. the live camera feed comprises images of the real-world environment that is visible to the second user. input data indicative of a selection by the first user of a virtual content item to apply to the real-world environment that is visible to the second user is received. the first device and second device present media objects overlaid on the real-world environment based on the input data.