VRChat Inc. (20240329727). MOTION SENSOR CALIBRATION FOR FULL BODY OR PARTIAL BODY TRACKING simplified abstract

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MOTION SENSOR CALIBRATION FOR FULL BODY OR PARTIAL BODY TRACKING

Organization Name

VRChat Inc.

Inventor(s)

Benjamin Bagley of Maebashi (JP)

MOTION SENSOR CALIBRATION FOR FULL BODY OR PARTIAL BODY TRACKING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240329727 titled 'MOTION SENSOR CALIBRATION FOR FULL BODY OR PARTIAL BODY TRACKING

The present technology involves full body or partial body tracking in a multiuser extended reality (XR) application. A client device in the multiuser XR application can determine zones associated with the wearer, map motion sensors to corresponding zones, receive motion data from the sensors, map the data to an avatar in a virtual world, and render the avatar based on the motion data.

  • Client device maps motion sensors to zones associated with the wearer.
  • Motion data from sensors is used to map movements to an avatar in a virtual world.
  • Avatar is rendered based on the motion data associated with specific zones.
  • Technology enables tracking of full or partial body movements in a multiuser XR environment.
  • Enhances user experience by accurately representing movements in a virtual world.

Potential Applications: - Virtual reality gaming - Fitness and exercise applications - Virtual meetings and conferences - Physical therapy and rehabilitation programs

Problems Solved: - Accurate tracking of body movements in a multiuser XR environment - Seamless integration of real-world movements into virtual experiences

Benefits: - Enhanced user immersion in virtual environments - Improved accuracy in tracking body movements - Increased engagement in XR applications

Commercial Applications: Title: "Enhanced Body Tracking Technology for Multiuser XR Applications" This technology can be utilized in various industries such as gaming, fitness, virtual meetings, and healthcare. It can enhance user experiences, improve training programs, and revolutionize virtual interactions.

Questions about the technology: 1. How does this technology improve user engagement in virtual reality applications? - This technology enhances user immersion by accurately tracking body movements and translating them into virtual experiences. 2. What are the potential implications of this technology in the healthcare industry? - This technology can be used for physical therapy and rehabilitation programs, providing accurate tracking of movements for better patient outcomes.


Original Abstract Submitted

the present technology pertains to full body or partial body tracking in a multiuser extended reality (xr) application. a client device executing in the multiuser xr application may be configured to determine a plurality of zones associated with the wearer; map a first motion sensor from the at least one motion sensor to a corresponding zone, wherein the first motion sensor corresponds to a first zone; determine a first measured offset based on a distance from a position of the first motion sensor within the first zone to a fixed point within the first zone; receive first motion data of the wearer from the first motion sensor; map the first motion data to an avatar within a virtual world based on the first measured offset; and render the avatar within the virtual world based on the first motion data associated with the first zone.