Tinker&Bash (20240331249). INTERACTIVE 3-D MODEL CREATION THROUGH A DISTRIBUTED COMPUTING INTERACTIVE VIRTUAL ENVIRONMENT simplified abstract

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INTERACTIVE 3-D MODEL CREATION THROUGH A DISTRIBUTED COMPUTING INTERACTIVE VIRTUAL ENVIRONMENT

Organization Name

Tinker&Bash

Inventor(s)

Stone Paul Fentzlaff of Fairview NC (US)

Garrett William Fentzlaff of Fairview NC (US)

INTERACTIVE 3-D MODEL CREATION THROUGH A DISTRIBUTED COMPUTING INTERACTIVE VIRTUAL ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240331249 titled 'INTERACTIVE 3-D MODEL CREATION THROUGH A DISTRIBUTED COMPUTING INTERACTIVE VIRTUAL ENVIRONMENT

    • Simplified Explanation:**

The patent application describes a method for creating 3-dimensional models by generating virtual objects in a virtual world, combining them to create virtual characters, and then 3D printing these characters into physical objects.

    • Key Features and Innovation:**

- Generating virtual objects in a virtual world - Combining virtual objects to create virtual characters - Applying physics rules to virtual objects and characters - 3D printing virtual characters into physical objects

    • Potential Applications:**

- Entertainment industry for creating custom figurines or characters - Gaming industry for personalized game avatars - Education for creating interactive learning tools - Prototyping and product design for rapid physical model creation

    • Problems Solved:**

- Simplifying the process of creating 3D models - Allowing users to easily convert virtual characters into physical objects - Providing a fun and interactive way to engage with 3D modeling

    • Benefits:**

- Increased customization and personalization options - Faster prototyping and product development - Enhanced user engagement and interaction with 3D models

    • Commercial Applications:**

The technology can be used in various industries such as entertainment, gaming, education, and product design to streamline the process of creating 3D models and physical objects.

    • Questions about 3D Model Creation:**

1. How does the method of combining virtual objects to create virtual characters simplify the 3D modeling process? 2. What are the potential implications of 3D printing virtual characters into physical objects in different industries?


Original Abstract Submitted

a method for 3-dimensional (3d) model creation is described. the method may include generating a virtual world and a plurality of virtual objects in the virtual world. each virtual object may be associated with a physics rule. the method may further include obtaining a first user input to generate a virtual character in the virtual world by combining a first virtual object and a second virtual object from the plurality of virtual objects. the method may further include generating the virtual character based on physics rules associated with the first virtual object and the second virtual object. the method may additionally include obtaining a second user input to 3d print the virtual character into a physical object. the method may further include transmitting a request to a 3d printing system to 3d print the virtual character.