Snap inc. (20240333778). VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS simplified abstract

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VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS

Organization Name

snap inc.

Inventor(s)

Brian Anthony Smith of New York NY (US)

Yu Jiang Tham of Los Angeles CA (US)

Rajan Vaish of Beverly Hills CA (US)

Hemant Surale of Waterloo (CA)

VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240333778 titled 'VIRTUAL INTERACTION SESSION TO FACILITATE AUGMENTED REALITY BASED COMMUNICATION BETWEEN MULTIPLE USERS

Simplified Explanation: The patent application describes a system that enables users to communicate in augmented reality over a network. Users can view each other's real-world environments and overlay virtual content on them.

  • The system includes a computer-readable storage medium storing a program, method, and user interface for augmented reality communication.
  • A first user can view the real-world environment of a second user through live camera feed on their device.
  • The first user can select virtual content to apply to the second user's real-world environment.
  • Media objects are overlaid on the real-world environment based on the first user's input.

Key Features and Innovation:

  • Augmented reality-based communication system.
  • Live camera feed sharing between users.
  • Selection of virtual content to overlay on real-world environments.
  • Real-time overlay of media objects based on user input.

Potential Applications:

  • Remote collaboration and communication.
  • Virtual meetings and presentations.
  • Gaming and social interaction.
  • Virtual tours and experiences.

Problems Solved:

  • Enhances communication and collaboration in a virtual environment.
  • Provides a more immersive and interactive way to interact with others.
  • Facilitates sharing of real-world experiences in real-time.

Benefits:

  • Improved user engagement and interaction.
  • Enhanced communication and collaboration capabilities.
  • Increased creativity and personalization in virtual interactions.

Commercial Applications: Augmented reality communication systems can be used in various industries such as:

  • Education for virtual classrooms and interactive learning.
  • Healthcare for remote consultations and training.
  • Entertainment for immersive gaming and virtual experiences.
  • Marketing for interactive product demonstrations and virtual events.

Prior Art: Prior art related to this technology may include existing augmented reality communication systems, virtual reality applications, and live streaming platforms.

Frequently Updated Research: Researchers are constantly exploring new ways to enhance augmented reality communication systems, improve user experiences, and expand the applications of this technology.

Questions about Augmented Reality Communication: 1. How does this technology impact remote collaboration and communication? 2. What are the potential privacy concerns associated with sharing real-world environments in augmented reality communication?


Original Abstract Submitted

aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program, method, and user interface to facilitate augmented reality based communication between multiple users over a network. a first user of a first device is enabled to view a real-world environment that is visible to a second user via a second device by causing display, at the first device, of a live camera feed generated at the second device. the live camera feed comprises images of the real-world environment that is visible to the second user. input data indicative of a selection by the first user of a virtual content item to apply to the real-world environment that is visible to the second user is received. the first device and second device present media objects overlaid on the real-world environment based on the input data.