Zoom video communications, inc. (20240333779). Using A Peripheral Device To Transition Between User Devices Within A Video Conference simplified abstract

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Using A Peripheral Device To Transition Between User Devices Within A Video Conference

Organization Name

zoom video communications, inc.

Inventor(s)

Shane Paul Springer of Oregon City OR (US)

Using A Peripheral Device To Transition Between User Devices Within A Video Conference - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240333779 titled 'Using A Peripheral Device To Transition Between User Devices Within A Video Conference

Simplified Explanation

The patent application describes a system that allows for the temporary buffering of media content during a transition of a conference participant from one user device to another within a video conference.

  • The system can transmit an indication to a peripheral device to buffer a portion of the media content.
  • The buffered media content can be relayed by the peripheral device during the transition.
  • The buffering is done by storing a predefined amount of time of the media content in the random access memory of the peripheral device.

Key Features and Innovation

  • Temporary buffering of media content during a transition of a conference participant.
  • Indication to a peripheral device to buffer the media content.
  • Relaying of the buffered media content by the peripheral device.
  • Storing a predefined amount of time of the media content in the random access memory of the peripheral device.

Potential Applications

This technology can be used in:

  • Video conferencing systems.
  • Live streaming platforms.
  • Remote collaboration tools.

Problems Solved

  • Seamless transition of conference participants between user devices.
  • Ensuring continuous playback of media content during transitions.
  • Efficient use of peripheral devices for buffering media content.

Benefits

  • Improved user experience during transitions in video conferences.
  • Enhanced reliability of media content delivery.
  • Optimal utilization of peripheral devices for buffering purposes.

Commercial Applications

Potential commercial uses include:

  • Integration into video conferencing software.
  • Development of specialized buffering devices for media content.
  • Implementation in live event streaming services.

Prior Art

Readers can explore prior art related to media content buffering in video conferencing systems, transition mechanisms between user devices, and peripheral device utilization in media content delivery.

Frequently Updated Research

Stay updated on research related to media content buffering technologies, transition optimization in video conferencing, and advancements in peripheral device functionalities.

Questions about Media Content Buffering Technology

How does the system ensure smooth playback of media content during transitions?

The system buffers a portion of the media content in the random access memory of the peripheral device, allowing for seamless relay during transitions.

What are the potential challenges in implementing this technology on a large scale?

Challenges may include ensuring compatibility with various user devices, optimizing buffering efficiency, and managing transitions in high-volume video conferences.


Original Abstract Submitted

a system may transmit, from a first user device connected to a video conference and associated with a conference participant, an indication to a peripheral device to temporarily buffer a portion of media content of the video conference. the system may perform, within the video conference, a transition of the conference participant from the first user device to a second user device connected to the video conference including causing the peripheral device to relay the portion of the media content during the transition. in some implementations, the portion of the media content may be buffered by storing less than a predefined amount of time of the media content received by the first user device in a random access memory of the peripheral device.