Samsung electronics co., ltd. (20240331088). LIGHTWEIGHT RENDERING SYSTEM WITH ON-DEVICE RESOLUTION IMPROVEMENT simplified abstract
Contents
LIGHTWEIGHT RENDERING SYSTEM WITH ON-DEVICE RESOLUTION IMPROVEMENT
Organization Name
Inventor(s)
Rahul Lokesh of Sunnyvale CA (US)
Sandipan Banerjee of Boston MA (US)
Hyun Jae Kang of Mountain View CA (US)
Ondrej Texler of San Jose CA (US)
Sajid Sadi of San Jose CA (US)
LIGHTWEIGHT RENDERING SYSTEM WITH ON-DEVICE RESOLUTION IMPROVEMENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240331088 titled 'LIGHTWEIGHT RENDERING SYSTEM WITH ON-DEVICE RESOLUTION IMPROVEMENT
The ultralight rendering system described in the abstract is capable of generating content locally and dynamically switching between playing different versions of content based on incoming data.
- The system generates first content locally within a data processing system.
- It monitors for second content from another data processing system.
- It can switch between playing versions of the first content and the second content based on the received data.
- The system plays a version of the content based on the data it receives.
- This technology allows for seamless transitions between different versions of content.
Potential Applications: - Streaming services that dynamically switch between different versions of content based on user preferences. - Gaming platforms that adjust gameplay based on real-time data inputs. - Interactive advertising that changes content based on viewer engagement.
Problems Solved: - Eliminates the need for constant manual adjustments of content. - Provides a more personalized and interactive user experience. - Increases efficiency in content delivery and adaptation.
Benefits: - Enhanced user engagement and satisfaction. - Real-time content adaptation for a more personalized experience. - Improved efficiency in content delivery and management.
Commercial Applications: Title: Dynamic Content Rendering System for Enhanced User Experience This technology can be used in streaming services, gaming platforms, and interactive advertising to provide a more personalized and engaging user experience. It has the potential to revolutionize content delivery and adaptation in various industries.
Questions about the technology: 1. How does the system determine when to switch between playing different versions of content? The system switches based on real-time data inputs received from another data processing system. 2. What are the key advantages of using an ultralight rendering system for content adaptation? The system allows for seamless transitions between different versions of content, providing a more personalized and interactive user experience.
Original Abstract Submitted
an ultralight rendering system is capable of generating first content locally within a first data processing system. the first data processing system is capable of monitoring for second content conveyed from a second data processing system. the first data processing system plays a version of the first content. the first data processing system is capable of dynamically switching, by the first data processing system, between playing the version of the first content and playing a version of the second content based on receipt of the second content by the first data processing system.