Samsung electronics co., ltd. (20240329742). WEARABLE DEVICE FOR PROVIDING FEEDBACK ON TOUCH INPUT AND METHOD THEREOF simplified abstract

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WEARABLE DEVICE FOR PROVIDING FEEDBACK ON TOUCH INPUT AND METHOD THEREOF

Organization Name

samsung electronics co., ltd.

Inventor(s)

Sungsoo Choi of Suwon-si (KR)

Donghyun Yeom of Suwon-si (KR)

Beomsu Kim of Suwon-si (KR)

Sungoh Kim of Suwon-si (KR)

Jihyun Kim of Suwon-si (KR)

Sunggeun Ahn of Suwon-si (KR)

Gunhee Lee of Suwon-si (KR)

Sanghun Lee of Suwon-si (KR)

WEARABLE DEVICE FOR PROVIDING FEEDBACK ON TOUCH INPUT AND METHOD THEREOF - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240329742 titled 'WEARABLE DEVICE FOR PROVIDING FEEDBACK ON TOUCH INPUT AND METHOD THEREOF

Simplified Explanation: The patent application describes a wearable device that can display visual objects based on touch input on a surface, identify gaze positions using a camera, and provide feedback based on the proximity of touch and gaze positions.

Key Features and Innovation:

  • Wearable device displays visual objects based on touch input on a surface.
  • Gaze positions are identified using a camera exposed outside the device.
  • Feedback is provided based on the proximity of touch and gaze positions.
  • Feedback ceases if gaze position is outside a specified distance from touch position.

Potential Applications: This technology could be used in augmented reality applications, interactive displays, and assistive devices for individuals with disabilities.

Problems Solved: The technology addresses the need for intuitive and responsive feedback systems in wearable devices, enhancing user interaction and experience.

Benefits:

  • Improved user experience with intuitive feedback mechanisms.
  • Enhanced interaction in augmented reality and interactive environments.
  • Assistive features for individuals with disabilities.

Commercial Applications: The technology could be applied in smart glasses, virtual reality headsets, interactive kiosks, and assistive devices for various industries such as gaming, healthcare, and education.

Questions about Wearable Device Technology: 1. How does the wearable device identify touch input and gaze positions simultaneously? 2. What are the potential privacy concerns related to using a camera for identifying gaze positions?

Frequently Updated Research: Researchers are continually exploring new ways to enhance user interaction and feedback mechanisms in wearable devices, which could lead to advancements in this technology.


Original Abstract Submitted

according to an embodiment, a wearable device may display, based on contact on a second surface identified using a touch sensor, a visual object indicating a first position of the touch input on the second surface in a screen through a display. the wearable device may identify, in response to the touch input, a second position in the screen of a gaze identified based on an image obtained through a camera exposed outside at a portion of a first surface. the wearable device may provide, in response to the second position identified within a specified distance from the first position of the visual object, feedback with respect to the touch input. the wearable device may cease to provide the feedback in response to the second position identified outside from the first position by the specified distance.