Apple inc. (20240331297). Rendering of Enrolled User's Face for External Display simplified abstract

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Rendering of Enrolled User's Face for External Display

Organization Name

apple inc.

Inventor(s)

Gilles M. Cadet of Agoura Hills CA (US)

Shaobo Guan of Redwood City CA (US)

Olivier Soares of Oakland CA (US)

Graham L. Fyffe of Playa Vista CA (US)

Yang Song of San Jose CA (US)

Rendering of Enrolled User's Face for External Display - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240331297 titled 'Rendering of Enrolled User's Face for External Display

The patent application describes devices, systems, and methods that display a view of a user's face on an outward-facing display of an electronic device, even when the device is blocking the user's face.

  • Combines live data with previously-obtained data to provide realistic views of the user's face.
  • Enables observers to see the user's eyes and facial expressions as if they were looking through a clear device.
  • Presents the user's face with 3D spatial accuracy, showing each eye in its actual 3D position.
  • May involve combining live data with enrollment data for enhanced accuracy.
  • Utilizes various techniques to ensure the view of the user's face is accurate and realistic.

Potential Applications: - Enhanced video conferencing experiences - Virtual reality applications - Augmented reality devices - Security and authentication systems

Problems Solved: - Overcoming the obstruction of a device in front of the user's face - Providing a more immersive and realistic user experience - Enhancing communication through facial expressions

Benefits: - Improved user interaction with electronic devices - Enhanced security measures through facial recognition - Enhanced user experience in virtual and augmented reality environments

Commercial Applications: Title: "Enhanced Facial Display Technology for Electronic Devices" This technology could be utilized in smartphones, tablets, laptops, and wearable devices to enhance user interactions, security features, and immersive experiences in various commercial applications such as video conferencing, gaming, and virtual shopping experiences.

Questions about the technology: 1. How does this technology improve user experience in virtual reality applications? 2. What are the potential security implications of combining live data with enrollment data in facial recognition systems?


Original Abstract Submitted

various implementations disclosed herein include devices, systems, and methods that present a view of a device user's face portion, that would otherwise be blocked by an electronic device positioned in front of the face, on an outward-facing display of the user's device. the view of the user's face portion may be configured to enable observers to see the user's eyes and facial expressions as if they were seeing through a clear device at the user's actual eyes and facial expressions. various techniques are used to provide views of the user's face that are realistic, that show the user's current facial appearance, and/or that present the face portion with 3d spatial accuracy, e.g., each eye appearing to be in its actual 3d position. some implementations combine live data with previously-obtained data, e.g., combining live data with enrollment data.