Apple inc. (20240329922). METHODS AND SYSTEMS FOR INTERACTING WITH AUDIO EVENTS VIA MOTION INPUTS simplified abstract
Contents
METHODS AND SYSTEMS FOR INTERACTING WITH AUDIO EVENTS VIA MOTION INPUTS
Organization Name
Inventor(s)
Elizabeth A. Ottens of San Francisco CA (US)
William R. Boyd of Portland OR (US)
Charles C. Hoyt of Pacifica CA (US)
Andrew W. Malta of San Francisco CA (US)
Darius A. Satongar of Staffordshire (GB)
Joe Savage of Cupertino CA (US)
METHODS AND SYSTEMS FOR INTERACTING WITH AUDIO EVENTS VIA MOTION INPUTS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240329922 titled 'METHODS AND SYSTEMS FOR INTERACTING WITH AUDIO EVENTS VIA MOTION INPUTS
The present disclosure involves interacting with audio data through motion inputs. Methods, devices, and techniques are provided for detecting motion inputs to interact with audio notifications, providing audio feedback for detected motion gestures, and detecting motion inputs in spatial audio arrangements.
- Motion inputs are detected to interact with audio notifications.
- Audio feedback is provided for detected motion gestures.
- Motion inputs in spatial audio arrangements are detected.
Potential Applications: This technology could be used in gaming consoles, virtual reality systems, smart home devices, and audio production equipment.
Problems Solved: This technology addresses the need for more intuitive ways to interact with audio data, especially in immersive audio environments.
Benefits: Users can have a more engaging and interactive experience with audio data. This technology can enhance the user interface of various audio devices. It provides a more natural and intuitive way to control audio functions.
Commercial Applications: "Motion-Driven Audio Interaction Technology for Enhanced User Experience in Gaming Consoles and Virtual Reality Systems"
Questions about Motion-Driven Audio Interaction Technology: 1. How does this technology improve user interaction with audio data? This technology allows users to interact with audio data through motion inputs, providing a more engaging and intuitive experience.
2. What are the potential applications of this technology beyond gaming consoles and virtual reality systems? This technology could also be used in smart home devices, audio production equipment, and other audio-related applications.
Original Abstract Submitted
the present disclosure generally relates to interacting with audio data via motion inputs. in some embodiments, methods, devices, and techniques are provided for detecting motion inputs to interact with audio notifications, providing audio feedback for detected motion gestures, and detecting motion inputs in spatial audio arrangements.