Meta platforms technologies, llc (20240331287). Virtual Object Structures and Interrelationships simplified abstract

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Virtual Object Structures and Interrelationships

Organization Name

meta platforms technologies, llc

Inventor(s)

Yeliz Karadayi of Seattle WA (US)

Wai Leong Chak of Bellevue WA (US)

Michal Hlavac of Seattle WA (US)

Pol Pla I Conesa of Portland OR (US)

Virtual Object Structures and Interrelationships - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240331287 titled 'Virtual Object Structures and Interrelationships

Simplified Explanation:

This patent application describes a virtual object system that can manage virtual objects made up of components with inheritance in an object hierarchy.

Key Features and Innovation:

  • Virtual objects are defined as a collection of components.
  • Components include a container, data, a template, and a controller.
  • The container specifies the volume the virtual object can write into.
  • Data defines features like visual elements, parameters, and links to external data.
  • Templates define view states and transitions between them.
  • Controllers define logic for the virtual object to respond to input.

Potential Applications: This technology can be applied in virtual reality, augmented reality, gaming, simulation, and interactive media industries.

Problems Solved: This technology streamlines the management and organization of virtual objects, making it easier to create and manipulate complex virtual environments.

Benefits: The system allows for efficient creation, modification, and interaction with virtual objects, enhancing user experiences in various digital environments.

Commercial Applications: The technology can be utilized in the development of virtual reality games, training simulations, interactive storytelling experiences, and educational applications.

Prior Art: Researchers can explore prior art related to virtual object systems, object hierarchies, and interactive digital environments to understand the evolution of this technology.

Frequently Updated Research: Stay updated on advancements in virtual object systems, object hierarchies, and interactive media technologies to leverage the latest innovations in this field.

Questions about Virtual Object Systems: 1. How does this technology improve user interactions with virtual objects? 2. What are the potential limitations of implementing virtual object systems in complex digital environments?


Original Abstract Submitted

a virtual object system can orchestrate virtual objects defined as a collection of components and with inheritance in an object hierarchy. virtual object components can include a container, data, a template, and a controller. a container can define the volume the virtual object is authorized to write into. a virtual object's data can specify features such as visual elements, parameters, links to external data, meta-data, etc. the template can define view states of the virtual object and contextual breakpoints for transitioning between them. each view state can control when and how the virtual object presents data elements. the controller can define logic for the virtual object to respond to input, context, etc. the definition of each object can specify which other object in an object hierarchy that object extends, where extending an object includes inheriting that object's components, which can be modified or overwritten as part of the extension.