Meta platforms technologies, llc (20240331278). Augmented World Environment Model for an Artificial Reality Environment simplified abstract

From WikiPatents
Revision as of 15:17, 4 October 2024 by Wikipatents (talk | contribs) (Creating a new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Augmented World Environment Model for an Artificial Reality Environment

Organization Name

meta platforms technologies, llc

Inventor(s)

Tushar Arora of Seattle WA (US)

Johnathon Simmons of Seattle WA (US)

Zachary Gil Freeman of Seattle WA (US)

William Joseph Siegfried of San Francisco CA (US)

Augmented World Environment Model for an Artificial Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240331278 titled 'Augmented World Environment Model for an Artificial Reality Environment

The present disclosure focuses on creating an augmented world environment model for an artificial reality (XR) environment. This technology organizes experiences on an XR system as a hierarchy of entities, including experiences, augments, and exclusive modes for individual experiences. It also establishes a framework for multiple experiences to interact within an XR ecosystem, improving resource utilization on XR devices like head-mounted displays.

  • Defines experiences on an XR system as a hierarchy of entities, including experiences, augments, and exclusive modes.
  • Establishes a framework for multiple experiences to interface with each other in an XR ecosystem.
  • Improves resource utilization on XR devices like head-mounted displays.
  • Provides different states optimized for XR, enhancing capabilities and processing based on criteria.
  • Enhances traditional mobile and desktop operating systems for XR environments.

Potential Applications: - Virtual reality gaming - Augmented reality training simulations - XR-enhanced productivity tools - Medical simulations and training - Architectural visualization and design

Problems Solved: - Optimizing resource utilization on XR devices - Enhancing user experiences in XR environments - Facilitating interaction between multiple XR experiences - Providing exclusive modes for individual experiences - Improving overall XR ecosystem functionality

Benefits: - Enhanced user experiences in XR environments - Improved resource utilization on XR devices - Increased capabilities and processing efficiency - Facilitated interaction between multiple XR experiences - Enhanced overall XR ecosystem functionality

Commercial Applications: Title: "Revolutionizing XR Ecosystems: Commercial Applications and Market Implications" This technology can revolutionize industries such as gaming, training, productivity tools, healthcare, and architecture by enhancing user experiences and optimizing resource utilization in XR environments. The market implications include increased demand for XR devices and software, as well as the potential for new business opportunities in XR development and applications.

Questions about XR: 1. How does this technology improve resource utilization on XR devices? This technology optimizes resource allocation on XR devices by providing different states optimized for XR, enhancing capabilities and processing based on specific criteria.

2. What are the potential commercial applications of this technology? The potential commercial applications include virtual reality gaming, augmented reality training simulations, XR-enhanced productivity tools, medical simulations and training, and architectural visualization and design.


Original Abstract Submitted

aspects of the present disclosure are directed to providing an augmented world environment model for an artificial reality (xr) environment. some implementations of the present technology define how experiences will run on an xr system as a hierarchy of entities, including experiences, augments those experiences create, and an exclusive mode in which a particular experience takes control of the entire view. some implementations can establish a framework for multiple experiences to interface with each other and to run in an xr ecosystem. this can improve upon traditional mobile and desktop operating systems by providing different states optimized for xr, which can include improved utilization of resources on an xr device, such as an xr head-mounted display. experiences and augments can enter a particular state based on criteria, and can be, based on the state, processed differently by an operating system or provided with particular capabilities.