Meta platforms technologies, llc (20240329799). Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience simplified abstract
Contents
Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience
Organization Name
meta platforms technologies, llc
Inventor(s)
Alexandre Elsayad of Toronto (CA)
Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240329799 titled 'Translating Interactions on a Two-Dimensional Interface to an Artificial Reality Experience
Simplified Explanation: The patent application discusses a technology that allows users to interact with XR (extended reality) experiences on their mobile phones in a more intuitive and natural way by mapping a 3D interaction plane to the 2D screen.
Key Features and Innovation:
- Mapping a 3D interaction plane to a 2D screen for XR experiences on mobile phones.
- Enabling users to interact with virtual objects on the interaction plane through the 2D screen.
- Providing parity between XR and non-XR interfaces for a consistent user experience.
Potential Applications: This technology can be used in mobile XR applications, gaming, virtual simulations, training programs, and other interactive experiences.
Problems Solved: The technology addresses the challenge of translating XR experiences to a 2D screen in a way that feels natural and intuitive for users.
Benefits:
- Enhanced user experience in XR applications on mobile devices.
- Improved interaction with virtual objects in XR environments.
- Consistent user experience across XR and non-XR interfaces.
Commercial Applications: This technology could be valuable for companies developing XR applications for entertainment, education, training, and various other industries.
Prior Art: Readers can explore prior art related to mapping 3D interactions to 2D screens in XR applications to understand the evolution of this technology.
Frequently Updated Research: Stay informed about the latest advancements in mapping 3D interactions to 2D screens for XR experiences to keep up with industry trends.
Questions about the Technology: 1. How does this technology improve user interaction with XR experiences on mobile phones? 2. What are the potential implications of this technology for the development of XR applications?
Original Abstract Submitted
many users access artificial reality (xr) experiences through their mobile phones. however, it is difficult to translate xr experiences to a two-dimensional (2d) screen in a way that feels intuitive and natural. thus, the technology can map an interaction plane in a three-dimensional (3d) scene to the 2d screen with as many affordances as possible, even if the plane is not parallel to the mobile phone. the plane can be a fixed surface or a dynamically changeable surface through which the user sends inputs through the 2d screen. the mapping of the plane to the 2d screen can control interaction with a virtual object on the interaction plane in the xr environment, enabling parity between the same experience on xr and non-xr interfaces.