18602832. SIGNALING DUPLICATED VERTICES REMOVAL IN MESH MOTION VECTOR CODING simplified abstract (TENCENT AMERICA LLC)
Contents
- 1 SIGNALING DUPLICATED VERTICES REMOVAL IN MESH MOTION VECTOR CODING
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SIGNALING DUPLICATED VERTICES REMOVAL IN MESH MOTION VECTOR CODING - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Prior Art
- 1.11 Frequently Updated Research
- 1.12 Questions about Dynamic Mesh Decoding
- 1.13 Original Abstract Submitted
SIGNALING DUPLICATED VERTICES REMOVAL IN MESH MOTION VECTOR CODING
Organization Name
Inventor(s)
Xiaozhong Xu of State College PA (US)
SIGNALING DUPLICATED VERTICES REMOVAL IN MESH MOTION VECTOR CODING - A simplified explanation of the abstract
This abstract first appeared for US patent application 18602832 titled 'SIGNALING DUPLICATED VERTICES REMOVAL IN MESH MOTION VECTOR CODING
Simplified Explanation
The patent application describes a method for decoding a dynamic mesh sequence by reconstructing the mesh in the first frame, determining if a duplicate vertex removal mode is enabled, decoding motion vectors for non-duplicate vertices in the second frame, and reconstructing the dynamic mesh sequence in the second frame.
- Receiving a coded bitstream with a dynamic mesh sequence in two frames.
- Reconstructing the dynamic mesh in the first frame.
- Checking if duplicate vertex removal mode is enabled.
- Decoding motion vectors for non-duplicate vertices in the second frame.
- Reconstructing the dynamic mesh sequence in the second frame using the decoded motion vectors.
Key Features and Innovation
- Decoding method for dynamic mesh sequences.
- Duplicate vertex removal mode for efficient decoding.
- Reconstruction of dynamic mesh sequences in subsequent frames.
Potential Applications
- Video compression technologies.
- 3D animation and gaming industries.
- Virtual reality and augmented reality applications.
Problems Solved
- Efficient decoding of dynamic mesh sequences.
- Reduction of data redundancy in mesh sequences.
- Improved compression and transmission of 3D content.
Benefits
- Enhanced video streaming quality.
- Reduced bandwidth requirements.
- Faster rendering of 3D graphics.
Commercial Applications
Dynamic mesh decoding technology can be utilized in video streaming services, 3D animation software, virtual reality platforms, and online gaming applications. This innovation can improve user experience, reduce data costs, and enhance the performance of various multimedia applications.
Prior Art
Readers interested in prior art related to dynamic mesh decoding methods can explore research papers, patents, and academic publications in the fields of video compression, computer graphics, and multimedia technologies.
Frequently Updated Research
Researchers are continuously exploring advancements in video compression techniques, 3D rendering algorithms, and real-time graphics processing to further enhance the efficiency and quality of dynamic mesh decoding technologies.
Questions about Dynamic Mesh Decoding
How does dynamic mesh decoding improve video streaming quality?
Dynamic mesh decoding optimizes the reconstruction of 3D content, reducing data redundancy and improving the efficiency of video compression algorithms. This results in higher quality video streaming with reduced bandwidth requirements.
What are the potential applications of dynamic mesh decoding in virtual reality?
Dynamic mesh decoding can enhance the rendering of 3D environments in virtual reality applications, leading to more immersive and realistic experiences for users. This technology can also improve the performance of VR platforms by efficiently processing complex 3D graphics.
Original Abstract Submitted
A method of decoding a dynamic mesh sequence, the method includes: receiving a coded bitstream comprising the dynamic mesh sequence in a first frame and a second frame that occurs later than the first frame; reconstructing the dynamic mesh in the first frame; determining whether a duplicate vertex removal mode is enabled in which a motion vector of a vertex in the dynamic mesh second that is a duplicate of a vertex in the dynamic mesh sequence in the first frame; based on determining that the duplicate vertex removal mode is enabled, decoding a motion vector for each vertex in the second frame that is not a duplicate of a vertex in the reconstructed first frame; and reconstruct the dynamic mesh sequence in the second frame using the reconstructed dynamic mesh in the first frame and each decoded motion vector.