18676096. Multi-party location-based VR shared space usage optimization simplified abstract (Comcast Cable Communications, LLC)
Contents
Organization Name
Comcast Cable Communications, LLC
Inventor(s)
Michael Chen of Wallingford PA (US)
This abstract first appeared for US patent application 18676096 titled 'Multi-party location-based VR shared space usage optimization
The patent application describes methods, systems, and apparatuses for providing XR experiences to multiple users through a group XR experience involving a plurality of XR devices.
- Physical environment data is determined for each XR device participating in the group XR experience.
- Virtual play areas are determined for each XR device, which may be fit into different areas of a predefined virtual play area or combined to form a combined virtual play area.
- Each XR device is provided with a different portion of the virtual play area to enhance the group XR experience.
- Different virtual map positioning data is sent to each XR device to facilitate the group XR experience.
Potential Applications: - Multiplayer virtual reality gaming experiences - Collaborative virtual design and simulation projects - Virtual training and education programs for groups
Problems Solved: - Enhancing group XR experiences by providing individualized virtual play areas - Facilitating collaboration and interaction among multiple users in XR environments
Benefits: - Improved immersion and engagement for users in group XR experiences - Enhanced communication and teamwork in collaborative virtual environments - Increased flexibility and customization in XR applications for multiple users
Commercial Applications: Title: "Enhancing Group XR Experiences for Multiplayer Applications" This technology could be utilized in multiplayer virtual reality gaming platforms, collaborative design and simulation tools, and virtual training programs for businesses and educational institutions. The market implications include increased demand for interactive and engaging XR experiences for groups of users.
Questions about XR: 1. How does this technology improve collaboration in virtual reality environments? 2. What are the potential challenges of implementing group XR experiences in real-world applications?
Original Abstract Submitted
Methods, systems, and apparatuses are described for providing XR experiences to multiple users. A plurality of XR devices might participate in a group XR experience. Physical environment data may be determined for each XR device. Virtual play areas for each of the XR devices may be determined. The different virtual play areas may be fit into different areas of a predefined virtual play area, and/or may be combined to form a combined virtual play area. Each XR device might be provided a different portion of the virtual play area. The XR devices may be sent different virtual map positioning data to provide the group XR experience.