18184108. SPATIAL SCANNING FOR EXTENDED REALITY simplified abstract (Snap Inc.)

From WikiPatents
Revision as of 04:47, 1 October 2024 by Wikipatents (talk | contribs) (Creating a new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

SPATIAL SCANNING FOR EXTENDED REALITY

Organization Name

Snap Inc.

Inventor(s)

Tomasz Zakrzewski of Luchen (CH)

SPATIAL SCANNING FOR EXTENDED REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 18184108 titled 'SPATIAL SCANNING FOR EXTENDED REALITY

Simplified Explanation: The patent application describes an extended Reality (XR) system that can determine the 3D data of physical objects in a real-world scene by scanning the environment and capturing video frame data.

  • The XR system receives a request from an application to scan a real-world scene.
  • It captures video frame data and the pose of the XR system.
  • The system identifies physical objects in the scene and determines their 2D position using the video data.
  • It calculates the depth of the objects and their 3D position in the scene based on the 2D position, depth, and system pose.
  • The 3D position data is then communicated back to the application.

Potential Applications: 1. Augmented reality applications for gaming and entertainment. 2. Industrial applications for object recognition and measurement. 3. Medical applications for surgical planning and training. 4. Architectural applications for virtual design and visualization. 5. Retail applications for virtual try-on experiences.

Problems Solved: 1. Accurately determining the 3D position of physical objects in a real-world scene. 2. Providing precise spatial data for augmented reality applications. 3. Enhancing object recognition and tracking capabilities. 4. Improving the user experience in virtual environments. 5. Facilitating the integration of virtual and physical worlds.

Benefits: 1. Enhanced realism and immersion in augmented reality experiences. 2. Improved accuracy and efficiency in object recognition tasks. 3. Streamlined spatial data processing for various applications. 4. Enhanced user interaction with virtual content. 5. Increased possibilities for innovative applications in different industries.

Commercial Applications: The XR system can be utilized in various commercial sectors such as gaming, healthcare, manufacturing, architecture, and retail to enhance user experiences, improve efficiency, and drive innovation in product development and customer engagement.

Questions about XR: 1. How does the XR system differentiate between various physical objects in a real-world scene? 2. What are the potential limitations of the XR system in accurately determining the 3D position of objects?


Original Abstract Submitted

An extended Reality (XR) system that provides services for determining 3D data of physical objects in a real-world scene. The XR system receives a request from an application to initiate a spatial scan of a real-world scene. In response, the XR system captures video frame data of the real-world scene and captures a pose of the XR system. The XR system determines a physical object in the real-world scene and determines a 2D position of the physical object, using the video frame data. The XR system determines a depth of the physical object using the 2D position and determines a 3D position of the physical object in the real-world scene using the 2D position of the physical object, the depth of the physical object, and the pose of the XR system. The XR system communicates the 3D position data to the application.