Google llc (20240320904). Tactile Copresence simplified abstract

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Tactile Copresence

Organization Name

google llc

Inventor(s)

Donald Allen Barnett of Monroe WA (US)

Carsten Hinz of Überlingen (DE)

Corbin Alexander Cunningham of Seattle WA (US)

George Joseph Rickerby of London (GB)

Benjamin Guy Alexander Pawle of London (GB)

Michael Colville of London (GB)

Scott Douwes of Mountain View CA (US)

Tactile Copresence - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240320904 titled 'Tactile Copresence

The technology described in the patent application provides tactile copresence for participants working in a real-time remote collaborative arrangement. This enhanced user experience allows users to work remotely through their own local physical media, such as whiteboards, large screen displays, or poster boards. Participants can view a common workspace in the same way and experience tactile copresence via silhouette representations of the other people involved.

  • Receiving depth map information of a participant at one location, derived from a raw image captured at that location.
  • Generating a presence shadow for the participant at a different location, where aspects of the participant are reprojected according to the depth map information.
  • Blurring aspects of the presence shadow based on the proximity of each aspect to a physical medium at the participant's location.

Potential Applications: - Remote collaboration in various industries such as design, architecture, and engineering. - Virtual meetings and conferences where participants can interact more naturally. - Educational settings for remote learning and group projects.

Problems Solved: - Overcoming the limitations of traditional video conferencing by providing a more immersive and interactive experience. - Enhancing communication and collaboration among remote team members. - Improving the sense of presence and connection in virtual environments.

Benefits: - Increased productivity and efficiency in remote work settings. - Enhanced creativity and innovation through more natural interactions. - Improved engagement and satisfaction for participants in remote collaborations.

Commercial Applications: Title: "Enhancing Remote Collaboration with Tactile Copresence Technology" This technology can be utilized in virtual reality platforms, online collaboration tools, and remote work solutions. It has the potential to revolutionize the way teams work together across distances, leading to more effective communication and collaboration.

Questions about Tactile Copresence Technology: 1. How does this technology improve the remote collaboration experience? - This technology enhances remote collaboration by providing participants with a sense of tactile copresence, allowing for more natural interactions and a shared workspace experience. 2. What industries can benefit the most from this technology? - Industries such as design, architecture, engineering, education, and virtual meetings can greatly benefit from the enhanced remote collaboration experience offered by tactile copresence technology.


Original Abstract Submitted

the technology provides tactile copresence for participants working in a real-time remote collaborative arrangement. this enhanced user experience enables different users to work remotely through their own local physical media such as whiteboards, large screen displays or poster boards (). participants are able to view a common workspace in the same way, and are able to experience tactile copresence via silhouette representations () of the other people. a method includes receiving depth map information of a participant at a first location, the depth map information being derived from a raw image captured at the first location (). a presence shadow for the participant is generated by a computing device associated with a different location, in which the presence shadow reprojects aspects of the participant according to the depth map information where the aspects are blurred according to a proximity of each aspect to a physical medium at the first location ().