IGT (20240321050). EMPLOYING INPUTS FROM A CLIENT DEVICE IN A GAME STREAMING ENVIRONMENT simplified abstract

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EMPLOYING INPUTS FROM A CLIENT DEVICE IN A GAME STREAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

EMPLOYING INPUTS FROM A CLIENT DEVICE IN A GAME STREAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240321050 titled 'EMPLOYING INPUTS FROM A CLIENT DEVICE IN A GAME STREAMING ENVIRONMENT

Simplified Explanation: The patent application describes systems and methods that allow a user on a client device interacting with a live streaming platform to make inputs that could potentially influence an event associated with a streaming device also interacting with the platform.

Key Features and Innovation:

  • User interaction with live streaming platform
  • Ability to make inputs to influence events
  • Integration of client device and streaming device
  • Real-time interaction possibilities
  • Enhanced user engagement and participation

Potential Applications: This technology could be used in live sports broadcasts, online gaming events, interactive entertainment shows, and educational webinars where audience engagement and participation are crucial.

Problems Solved: This technology addresses the challenge of passive viewing experiences by allowing users to actively participate and potentially impact events happening in real-time on a live streaming platform.

Benefits:

  • Increased user engagement
  • Enhanced interactivity
  • Personalized viewing experiences
  • Potential for unique and dynamic content
  • Improved audience retention and loyalty

Commercial Applications: The technology could be utilized by streaming platforms, content creators, advertisers, and event organizers to create more engaging and interactive experiences for their audiences, leading to increased viewer satisfaction and potentially higher revenue generation.

Questions about the Technology: 1. How does this technology enhance user engagement on live streaming platforms? 2. What are the potential implications of user inputs influencing events in real-time on a streaming device?


Original Abstract Submitted

systems and methods that enable a user at a client device interacting with a live streaming platform to make one or more inputs to potentially influence an event occurring in association with a streaming device that is also interacting with the live streaming platform.