Aristocrat Technologies, Inc. (20240321037). RENDERING PIPELINE FOR ELECTRONIC GAMES simplified abstract
Contents
- 1 RENDERING PIPELINE FOR ELECTRONIC GAMES
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 RENDERING PIPELINE FOR ELECTRONIC GAMES - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Prior Art
- 1.11 Frequently Updated Research
- 1.12 Questions about Electronic Gaming Device Rendering Pipeline
- 1.13 Original Abstract Submitted
RENDERING PIPELINE FOR ELECTRONIC GAMES
Organization Name
Inventor(s)
Joseph Bibbo of Austin TX (US)
RENDERING PIPELINE FOR ELECTRONIC GAMES - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240321037 titled 'RENDERING PIPELINE FOR ELECTRONIC GAMES
Simplified Explanation
An electronic gaming device has a rendering pipeline that includes a client component and a native component. The client component converts display commands from the game into an intermediate rendering language and sends them to the native component for rendering on the display device.
- The electronic gaming device has a rendering pipeline with a client component and a native component.
- The client component converts display commands into an intermediate rendering language.
- The native component receives and translates the rendering operations for display on the device.
Key Features and Innovation
- Rendering pipeline for electronic games.
- Client component converts display commands into an intermediate rendering language.
- Native component performs rendering operations on the display device.
Potential Applications
This technology can be used in various electronic gaming devices to enhance the rendering process and improve the overall gaming experience.
Problems Solved
This technology addresses the need for efficient rendering of display commands in electronic games.
Benefits
- Improved rendering performance.
- Enhanced gaming experience.
- Streamlined rendering pipeline.
Commercial Applications
- Electronic gaming devices.
- Virtual reality systems.
- Augmented reality applications.
Prior Art
Researchers can explore prior art related to rendering pipelines in electronic gaming devices to understand the evolution of this technology.
Frequently Updated Research
Stay updated on advancements in rendering pipelines for electronic gaming devices to ensure the latest technology is being utilized.
Questions about Electronic Gaming Device Rendering Pipeline
How does the client component convert display commands into an intermediate rendering language?
The client component uses algorithms and programming techniques to translate display commands into the intermediate rendering language efficiently.
What are the potential commercial applications of this technology beyond electronic gaming devices?
This technology can also be applied in virtual reality systems, augmented reality applications, and other visual computing platforms.
Original Abstract Submitted
an electronic gaming device provides a rendering pipeline for an electronic game. the rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. the native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.