Unknown Organization (20240316467). GENERATION OF VIRTUAL ELEMENTS AND QUEUE THEREOF IN A GAME simplified abstract
Contents
GENERATION OF VIRTUAL ELEMENTS AND QUEUE THEREOF IN A GAME
Organization Name
Inventor(s)
GENERATION OF VIRTUAL ELEMENTS AND QUEUE THEREOF IN A GAME - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240316467 titled 'GENERATION OF VIRTUAL ELEMENTS AND QUEUE THEREOF IN A GAME
The abstract describes a computer-implemented method involving a game server hosting a gaming module and receiving data from user devices during gameplay. The method includes generating a battle queue based on the data and transmitting it to the user.
- Game server hosts gaming module and receives data from user devices during gameplay
- User devices have sensors for data sensing
- Processors generate battle queue based on received data
- Battle queue is transmitted to the user
Potential Applications: - Online gaming platforms - Virtual reality games - Augmented reality applications
Problems Solved: - Enhancing user experience in gaming - Providing personalized gameplay options - Improving engagement and interaction in gaming
Benefits: - Customized gaming experiences - Real-time data utilization - Enhanced user satisfaction
Commercial Applications: Title: "Enhancing User Experience in Online Gaming" This technology can be utilized in online gaming platforms to provide personalized gameplay options, leading to increased user engagement and satisfaction. Market implications include attracting more users to the platform and potentially increasing revenue through in-game purchases.
Questions about the technology: 1. How does this technology improve user engagement in gaming? - This technology enhances user engagement by providing personalized gameplay options based on real-time data from user devices, creating a more immersive gaming experience. 2. What are the potential market implications of implementing this technology in online gaming platforms? - By incorporating this technology, online gaming platforms can attract more users, increase user retention, and potentially boost revenue through in-game purchases.
Original Abstract Submitted
a computer-implemented method includes hosting, by a game server, a gaming module and receiving, by the game server, data from one or more devices of a user generated during gameplay. at least one device of the one or more devices includes one or more sensors configured for sensing the data. the computer-implemented method further includes generating, by one or more processors, a battle queue of one or more battle options based at least in part upon the data and transmitting, by the game server, the battle queue to the user.