Sony Interactive Entertainment Inc. (20240316452). DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER simplified abstract

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DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Roelof Roderick Colenbrander of Costa Mesa CA (US)

Mark E. Cerny of Los Angeles CA (US)

DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240316452 titled 'DISPLAYING A DECODED VIDEO FRAME AT A CLIENT BASED ON A TARGETED DISPLAY TIME OF A SERVER

    • Simplified Explanation:**

This patent application describes a method for cloud gaming, where a video frame is generated, compressed, and transmitted from a server to a client for display.

    • Key Features and Innovation:**
  • Generation of video frames during video game execution at a server.
  • Scan-out process to deliver the video frame to an encoder for compression.
  • Transmission of compressed video frame to a client.
  • Determination of target display time at the client for the video frame.
  • Scheduling of display time based on the target display time.
    • Potential Applications:**

This technology can be used in cloud gaming platforms, remote gaming services, and video streaming applications.

    • Problems Solved:**

This technology addresses the challenges of delivering high-quality video frames in real-time over a network for cloud gaming.

    • Benefits:**
  • Improved gaming experience for users.
  • Reduced latency in video frame delivery.
  • Efficient use of network resources.
    • Commercial Applications:**

Cloud gaming services, video streaming platforms, and remote gaming solutions can benefit from this technology to enhance user experience and expand their market reach.

    • Prior Art:**

Prior research in cloud gaming, video compression, and network optimization can provide insights into similar technologies and approaches.

    • Frequently Updated Research:**

Stay updated on advancements in video encoding, network protocols, and cloud gaming technologies to enhance the performance and efficiency of this method.

    • Questions about Cloud Gaming:**

1. How does this method improve the user experience in cloud gaming? 2. What are the key technical challenges in implementing real-time video frame delivery for cloud gaming?


Original Abstract Submitted

a method for cloud gaming. the method including generating a video frame when executing a video game at a server. the method including performing a scan-out process to deliver the video frame to an encoder configured to compress the video frame, wherein the scan-out process begins at a flip-time of the video frame. the method including transmitting the video frame that is compressed to a client. the method including determining at the client a target display time for the video frame. the method including scheduling at the client a display time for the video frame based on the target display time.