Enduvo, Inc. (20240323020). ESTABLISHING A TOKENIZED LICENSE OF A VIRTUAL ENVIRONMENT LEARNING OBJECT simplified abstract

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ESTABLISHING A TOKENIZED LICENSE OF A VIRTUAL ENVIRONMENT LEARNING OBJECT

Organization Name

Enduvo, Inc.

Inventor(s)

Matthew Bramlet of Peoria IL (US)

Justin Douglas Drawz of Chicago IL (US)

Steven J. Garrou of Wilmette IL (US)

Christine Mancini Varani of Newtown PA (US)

Gary W. Grube of Barrington Hills IL (US)

ESTABLISHING A TOKENIZED LICENSE OF A VIRTUAL ENVIRONMENT LEARNING OBJECT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240323020 titled 'ESTABLISHING A TOKENIZED LICENSE OF A VIRTUAL ENVIRONMENT LEARNING OBJECT

The abstract of this patent application describes a method involving a computing device in a computing infrastructure identifying a non-fungible token (NFT) associated with a set of learning objects, establishing agreed licensing terms with a user computing device based on available licensing terms of a smart contract, generating a license smart contract for the set of learning objects, and creating a license block affiliated with the NFT via a blockchain.

  • The method involves a computing device identifying an NFT linked to learning objects.
  • Agreed licensing terms are established with a user based on a smart contract.
  • A license smart contract is generated for the learning objects.
  • A license block associated with the NFT is created on a blockchain.
  • The process ensures secure and transparent licensing of learning objects.

Potential Applications: This technology can be applied in the education sector for managing and licensing digital learning materials. It can also be used in content creation platforms to protect intellectual property rights.

Problems Solved: This technology addresses the challenges of securely licensing and managing digital learning objects. It provides a transparent and efficient way to establish licensing agreements.

Benefits: The technology offers a secure and transparent method for licensing digital learning objects. It ensures that intellectual property rights are protected and that licensing agreements are easily managed.

Commercial Applications: Title: Secure Licensing Technology for Digital Learning Objects This technology can be commercialized in the education industry, content creation platforms, and digital asset management systems. It can provide a reliable solution for managing and licensing digital content.

Prior Art: Further research can be conducted in the field of blockchain-based licensing systems and digital asset management to explore similar technologies.

Frequently Updated Research: Stay updated on developments in blockchain technology, smart contracts, and digital rights management systems to enhance the efficiency and security of licensing digital assets.

Questions about Secure Licensing Technology for Digital Learning Objects: 1. How does this technology ensure the security of licensing agreements? 2. What are the potential implications of this technology in the education sector?


Original Abstract Submitted

a method includes a computing device of a computing infrastructure identifying a non-fungible token (nft) associated with a set of learning objects and establishing, with a user computing device, agreed licensing terms utilizing licensee information and based on available licensing terms of a smart contract for the set of learning objects. the method further includes generating a license smart contract for the set of learning objects to include the licensee information and the agreed licensing terms and causing generation of a license block affiliated with the nft via a blockchain of the object distributed ledger.