Intel corporation (20240323341). APPARATUS AND METHOD FOR FOVEATED STEREO RENDERING simplified abstract

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APPARATUS AND METHOD FOR FOVEATED STEREO RENDERING

Organization Name

intel corporation

Inventor(s)

Oliver Grau of Hannover (DE)

Deepak Vembar of Portland OR (US)

APPARATUS AND METHOD FOR FOVEATED STEREO RENDERING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240323341 titled 'APPARATUS AND METHOD FOR FOVEATED STEREO RENDERING

The patent application describes a system and method for foveated stereo rendering, where images of a graphics scene are rendered to be displayed in a head-mounted display (HMD) with varying resolutions based on different viewpoints.

  • Graphics processor with processing circuitry to render images of a graphics scene for display in an HMD.
  • Interface to connect the graphics processing circuitry to the HMD.
  • Operations include rendering a peripheral image at a lower resolution and blending it with higher resolution foveal regions based on different viewpoints to create final images for display on the HMD.

Potential Applications: - Virtual reality gaming - Simulation training programs - Architectural visualization - Medical imaging

Problems Solved: - Enhanced visual quality in HMD displays - Efficient rendering of graphics scenes - Reduced computational load on graphics processors

Benefits: - Improved immersion in virtual environments - Enhanced detail in central vision areas - Optimal use of processing resources

Commercial Applications: - VR gaming industry - Training and education sectors - Medical imaging technology companies

Prior Art: Prior research on foveated rendering techniques in virtual reality systems.

Frequently Updated Research: Ongoing studies on optimizing foveated rendering algorithms for improved performance and visual quality.

Questions about Foveated Stereo Rendering: 1. How does foveated stereo rendering improve the visual experience in virtual reality applications? 2. What are the potential challenges in implementing foveated rendering in real-time graphics processing systems?


Original Abstract Submitted

a system and method for foveated stereo rendering. for example, one embodiment of an apparatus comprises: a graphics processor comprising graphics processing circuitry to render images of a graphics scene to be displayed in a head mounted display (hmd); and an interface to couple the graphics processing circuitry to the hmd, wherein to render the images, the graphics processing circuitry is to perform operations comprising: rendering a peripheral image having a first resolution based on a first viewpoint of the graphics scene, rendering first and second foveal regions of the graphics scene at a second resolution higher than the first resolution, wherein the first foveal region is based on a second viewpoint of the graphics scene corresponding to the first hmd display, and the second foveal region is based on a third viewpoint of the graphics scene corresponding to the second hmd display, and blending the first foveal region with the peripheral image to render a first final image to be displayed on the first hmd display, and blending the second foveal region with the peripheral image to render a second final image to be displayed on the second hmd display.