Intel corporation (20240320184). MULTI-TILE ARCHITECTURE FOR GRAPHICS OPERATIONS simplified abstract

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MULTI-TILE ARCHITECTURE FOR GRAPHICS OPERATIONS

Organization Name

intel corporation

Inventor(s)

Altug Koker of El Dorado Hills CA (US)

Ben Ashbaugh of Folsom CA (US)

Scott Janus of Loomis CA (US)

Aravindh Anantaraman of Folsom CA (US)

Abhishek R. Appu of El Dorado Hills CA (US)

Niranjan Cooray of Folsom CA (US)

Varghese George of Folsom CA (US)

Arthur Hunter of Cameron Park CA (US)

Brent E. Insko of Portland OR (US)

Elmoustapha Ould-ahmed-vall of Chandler AZ (US)

Selvakumar Panneer of Portland OR (US)

Vasanth Ranganathan of El Dorado Hills CA (US)

Joydeep Ray of Folsom CA (US)

Kamal Sinha of Rancho Cordova CA (US)

Lakshminarayanan Striramassarma of Folsom CA (US)

Prasoonkumar Surti of Folsom CA (US)

Saurabh Tangri of Folsom CA (US)

MULTI-TILE ARCHITECTURE FOR GRAPHICS OPERATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240320184 titled 'MULTI-TILE ARCHITECTURE FOR GRAPHICS OPERATIONS

The patent application describes a multi-tile architecture for graphics operations, including a multi-tile graphics processor with multiple processor tiles interconnected on one or more dies.

  • The innovation involves a structure that enables communication between processor tiles within the multi-tile graphics processor.
  • The multi-tile architecture allows for efficient graphics operations by distributing processing tasks among multiple tiles.
  • The interconnection of processor tiles on dies enhances the overall performance and scalability of the graphics processor.
  • This technology can potentially improve graphics rendering speed and quality in applications such as gaming, virtual reality, and visual simulations.
  • The multi-tile architecture addresses the need for high-performance graphics processing in modern computing devices.

Potential Applications: - Gaming consoles - Virtual reality systems - High-performance computing - Visual simulations - Graphic design workstations

Problems Solved: - Scalability issues in graphics processing - Performance bottlenecks in complex visual applications - Limited processing power for high-resolution graphics

Benefits: - Enhanced graphics rendering capabilities - Improved performance and scalability - Support for high-resolution displays - Efficient processing of complex visual data

Commercial Applications: Title: "Enhancing Graphics Performance with Multi-Tile Architecture" This technology can be utilized in the development of high-performance graphics processors for gaming consoles, virtual reality systems, and other visual computing applications. The market implications include improved user experiences, increased demand for high-quality graphics, and potential partnerships with hardware manufacturers.

Questions about Multi-Tile Architecture: 1. How does the multi-tile architecture improve graphics processing efficiency? - The multi-tile architecture distributes processing tasks among multiple tiles, enhancing overall performance and scalability. 2. What are the potential applications of a multi-tile graphics processor in the gaming industry? - The technology can be used to improve graphics rendering speed and quality in gaming consoles, leading to more immersive gaming experiences.


Original Abstract Submitted

embodiments are generally directed to a multi-tile architecture for graphics operations. an embodiment of an apparatus includes a multi-tile architecture for graphics operations including a multi-tile graphics processor, the multi-tile processor includes one or more dies; multiple processor tiles installed on the one or more dies; and a structure to interconnect the processor tiles on the one or more dies, wherein the structure to enable communications between processor tiles the processor tiles.