Meta platforms technologies, llc (20240320938). Mapping a Real-World Room for A Shared Artificial Reality Environment simplified abstract

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Mapping a Real-World Room for A Shared Artificial Reality Environment

Organization Name

meta platforms technologies, llc

Inventor(s)

Björn Wanbo of London (GB)

Michael James Lebeau of Amsterdam (NL)

William Arthur Hugh Steptoe of London (GB)

Jonathan Mallinson of Chester (GB)

Steven James Wilson of Seattle WA (US)

Vasanth Kumar Rajendran of London (GB)

Vasyl Baran of London (GB)

Mapping a Real-World Room for A Shared Artificial Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240320938 titled 'Mapping a Real-World Room for A Shared Artificial Reality Environment

The abstract describes a room manager that can create mappings for a real-world room to support a shared XR environment, including objects and surfaces like tables, chairs, walls, doors, and windows. The room manager generates XR object definitions based on information about the real-world room, objects, and surfaces, guiding users equipped with XR systems to provide necessary information.

  • The room manager can generate XR object definitions based on real-world surfaces that map to XR objects, borders on real-world surfaces, semantic information like seat assignments and object sizes, and other relevant data.
  • Implementations include generating previews of the shared XR environment, such as local and remote previews.
      1. Potential Applications:

- Virtual meetings and collaboration in XR environments - Virtual training and simulations in realistic settings - Augmented reality gaming experiences with real-world object interactions

      1. Problems Solved:

- Facilitates the integration of real-world elements into XR environments - Enhances user experience by providing accurate mappings and object definitions - Streamlines the process of creating shared XR spaces

      1. Benefits:

- Improved immersion and realism in XR experiences - Enhanced collaboration and communication in virtual environments - Simplified setup and configuration of XR spaces

      1. Commercial Applications:

"Enhancing Virtual Collaboration with Real-World Elements: The Future of XR Environments"

      1. Prior Art:

Further research can be conducted in the field of XR environment mapping and object definition generation to identify any existing technologies or methods related to this innovation.

      1. Frequently Updated Research:

Stay updated on advancements in XR technology, room mapping algorithms, and object recognition systems to enhance the capabilities of the room manager.

        1. Questions about XR:

1. How does the room manager gather information about real-world objects and surfaces for XR mapping? 2. What are the key considerations when generating XR object definitions based on real-world data?


Original Abstract Submitted

a room manager can generate mappings for a real-world room that support a shared xr environment. for example, the real-world room can include real-world objects and surfaces, such as a table(s), chair(s), wall(s), door(s), window(s), etc. the room manager can generate xr object definitions based on information received about the real-world room, object(s), and surface(s). for example, the room manager can implement a flow that guides a user equipped with an xr system to provide information for the xr object definitions, such as real-world surfaces that map to the xr object(s), borders (e.g., measured using a component of the xr system), such as borders on real-world surfaces, semantic information (e.g., number of seat assignments at an xr table, size of xr objects, etc.), and other suitable information. implementations generate previews of the shared xr environment, such as a local preview and a remote preview.