Meta platforms technologies, llc (20240296590). High-quality Rendering on Resource-constrained Devices based on View Optimized RGBD Mesh simplified abstract

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High-quality Rendering on Resource-constrained Devices based on View Optimized RGBD Mesh

Organization Name

meta platforms technologies, llc

Inventor(s)

Volga Aksoy of Redwood City CA (US)

Zeyar Htet of San Mateo CA (US)

Reza Nourai of Danville CA (US)

High-quality Rendering on Resource-constrained Devices based on View Optimized RGBD Mesh - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240296590 titled 'High-quality Rendering on Resource-constrained Devices based on View Optimized RGBD Mesh

Simplified Explanation

The patent application describes a method for optimizing the rendering of virtual scenes on a head-mounted device by simplifying the 3D mesh and generating textures based on the user's viewpoint.

  • Receiving a first viewpoint from the head-mounted device
  • Accessing a 3D mesh of the virtual scene
  • Selecting a portion of the 3D mesh based on the first viewpoint
  • Generating an image and depth map of the virtual scene
  • Creating a simplified 3D mesh with fewer primitives based on the depth map
  • Generating textures for the simplified 3D mesh
  • Sending the simplified 3D mesh and textures to the head-mounted device for rendering from different viewpoints

Key Features and Innovation

- Optimization of rendering virtual scenes on head-mounted devices - Simplification of 3D mesh for efficient rendering - Generation of textures based on user viewpoint - Enhanced user experience in virtual reality environments

Potential Applications

- Virtual reality gaming - Architectural visualization - Training simulations - Medical imaging

Problems Solved

- Efficient rendering of complex virtual scenes - Improved performance on head-mounted devices - Enhanced user immersion in virtual environments

Benefits

- Faster rendering times - Reduced processing power requirements - Enhanced visual quality - Improved user experience

Commercial Applications

Optimized rendering technology for virtual reality headsets can be utilized in various industries such as gaming, architecture, training, and healthcare. This innovation can lead to more immersive experiences for users and improved efficiency in rendering complex virtual environments.

Questions about the Technology

How does this technology improve the user experience in virtual reality environments?

This technology improves the user experience by optimizing the rendering process, resulting in faster rendering times, reduced processing power requirements, and enhanced visual quality.

What are the potential applications of this technology beyond virtual reality gaming?

This technology can be applied in architectural visualization, training simulations, medical imaging, and other industries where realistic virtual environments are beneficial.


Original Abstract Submitted

in one embodiment, a method includes receiving a first viewpoint associated with a head-mounted device from the head-mounted device, accessing a 3d mesh of a virtual scene, selecting a portion of the 3d mesh based on the first viewpoint, generating an image and a corresponding depth map of the virtual scene based on the selected portion of the 3d mesh, generating a simplified 3d mesh based on the depth map, wherein the simplified 3d mesh has fewer primitives than the selected portion of 3d mesh of the virtual scene, generating a texture for the simplified 3d mesh based on the image, and sending the simplified 3d mesh and the texture to the head-mount device, wherein the simplified 3d mesh and the texture are configured to be used for rendering the virtual scene from one or more viewpoints different from the first viewpoint.