Apple inc. (20240257486). TECHNIQUES FOR INTERACTING WITH VIRTUAL AVATARS AND/OR USER REPRESENTATIONS simplified abstract

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TECHNIQUES FOR INTERACTING WITH VIRTUAL AVATARS AND/OR USER REPRESENTATIONS

Organization Name

apple inc.

Inventor(s)

Karen El Asmar of San Francisco CA (US)

Amy E. Dedonato of San Francisco CA (US)

Stephen O. Lemay of Palo Alto CA (US)

Peter D. Anton of Portola Valley CA (US)

William A. Sorrentino, Iii of Mill Valley CA (US)

Wesley M. Holder of Union City CA (US)

Jason D. Rickwald of Santa Cruz CA (US)

TECHNIQUES FOR INTERACTING WITH VIRTUAL AVATARS AND/OR USER REPRESENTATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240257486 titled 'TECHNIQUES FOR INTERACTING WITH VIRTUAL AVATARS AND/OR USER REPRESENTATIONS

The present disclosure generally relates to techniques for interacting with virtual avatars and/or user representations.

  • Simplified Explanation:* This patent application discusses methods for engaging with virtual avatars and user representations.
  • Key Features and Innovation:*

- Techniques for interacting with virtual avatars - Methods for engaging with user representations - Enhancements in user experience in virtual environments - Improved communication and interaction in virtual worlds - Personalization of avatars and user profiles

  • Potential Applications:*

- Virtual reality gaming - Social networking platforms - Online meetings and conferences - E-commerce platforms - Virtual classrooms and training simulations

  • Problems Solved:*

- Enhancing user engagement in virtual environments - Improving communication and interaction in virtual worlds - Personalizing user experiences in digital spaces

  • Benefits:*

- Enhanced user experience - Improved communication and interaction - Personalized virtual interactions - Increased engagement in virtual environments - Customization of avatars and user profiles

  • Commercial Applications:*

Virtual reality gaming companies, social media platforms, e-commerce businesses, online education providers, and virtual event organizers can benefit from this technology to enhance user engagement and interaction in their respective platforms.

  • Questions about Virtual Avatars and User Representations:*

1. How do virtual avatars enhance user experiences in virtual environments? 2. What are the potential applications of personalized user representations in online platforms?


Original Abstract Submitted

the present disclosure generally relates to techniques for interacting with virtual avatars and/or user representations.