Apple inc. (20240257441). Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments simplified abstract

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Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Organization Name

apple inc.

Inventor(s)

William A. Sorrentino, Iii of Mill Valley CA (US)

Gary I. Butcher of Los Gatos CA (US)

Wan Si Wan of Sunnyvale CA (US)

Richard R. Dellinger of San Jose CA (US)

Giancarlo Yerkes of San Francisco CA (US)

Stephen O. Lemay of Palo Alto CA (US)

Peter D. Anton of Portola Valley CA (US)

Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240257441 titled 'Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

The abstract of the patent application describes a computer system that displays a three-dimensional environment with representations of physical spaces. When a user moves within the physical environment, the system detects this movement and can replace parts of the virtual environment with content related to different types of exercises.

  • Computer system displays a 3D environment with representations of physical spaces
  • Detects user movement within the physical environment
  • Replaces virtual content based on the type of exercise being performed
  • Can switch between different types of exercise-related virtual content
  • Enhances user experience by integrating exercise elements into the virtual environment

Potential Applications: - Fitness and exercise training programs - Virtual reality gaming with physical activity components - Rehabilitation and physical therapy exercises

Problems Solved: - Encourages physical activity through immersive virtual environments - Provides personalized exercise experiences based on user movement - Integrates virtual content seamlessly with physical spaces

Benefits: - Motivates users to engage in physical activity - Enhances user experience in virtual environments - Customizable exercise routines based on user preferences

Commercial Applications: Title: "Virtual Exercise Environment System for Enhanced User Experience" This technology can be utilized in fitness centers, rehabilitation facilities, virtual reality gaming platforms, and home exercise equipment. It has the potential to attract users looking for interactive and engaging exercise experiences.

Questions about Virtual Exercise Environment System: 1. How does the system differentiate between different types of exercises? The system uses sensors to track user movement and determine the type of exercise being performed. 2. Can users customize the virtual content based on their exercise preferences? Yes, users can personalize their exercise routines by selecting different types of virtual content corresponding to various exercises.


Original Abstract Submitted

a computer system displays a first view of a three-dimensional environment including a first representation of a first portion of a physical environment. while displaying the first view, the computer system detects movement of a first user from a first location to a second location of the physical environment, and in response: if the second location corresponds to a first type of exercise, the computer system replaces at least a portion of a second representation of a second portion of the physical environment that includes the second location with virtual content corresponding to the first type of exercise; and if the second location corresponds to a second type of exercise, the computer system replaces at least a portion of a third representation of a third portion of the physical environment that includes the second location with virtual content corresponding to the second type of exercise.