20250177863. Methods (Sony Interactive Entertainment .): Difference between revisions
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Latest revision as of 03:52, 11 June 2025
METHODS AND SYSTEMS FOR PROCESSING AUDIO SIGNALS FOR CONTROLLING GAME ASSETS
Abstract: methods and systems for providing audio synchronization control for game scenes of a game include receiving audio data identified for providing the audio synchronization control and processing the audio data while the game is played by the user to identify characteristics of the audio data and an audio signal that is included with the audio data. input parameters for the audio data is identified and one or more of the input parameters are used as audio synchronization control of at least two assets rendered in one or more game scenes. the audio synchronization control acts to control changes in movements of the assets in accordance to the input parameters.
Inventor(s): Rae Yip, Jillian Moore, Celeste Bean, Ensha Neron, Mehak Bhat, Julie Ahn
CPC Classification: A63F13/54 (involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall)
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