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Unknown Organization (20250014429). Smart Arcade Kiosk with Advertiser Promotions and Player Rewards: Difference between revisions

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==Inventor(s)==
==Inventor(s)==


[[:Category:Milind S. Bharvirkar of Orlando FL (US)|Milind S. Bharvirkar of Orlando FL (US)]][[Category:Milind S. Bharvirkar of Orlando FL (US)]]
[[:Category:Milind S. Bharvirkar of Orlando FL US|Milind S. Bharvirkar of Orlando FL US]][[Category:Milind S. Bharvirkar of Orlando FL US]]


==Smart Arcade Kiosk with Advertiser Promotions and Player Rewards==
==Smart Arcade Kiosk with Advertiser Promotions and Player Rewards==
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This abstract first appeared for US patent application 20250014429 titled 'Smart Arcade Kiosk with Advertiser Promotions and Player Rewards
This abstract first appeared for US patent application 20250014429 titled 'Smart Arcade Kiosk with Advertiser Promotions and Player Rewards


==Original Abstract Submitted==
==Original Abstract Submitted==

Latest revision as of 08:54, 25 March 2025

Smart Arcade Kiosk with Advertiser Promotions and Player Rewards

Organization Name

Unknown Organization

Inventor(s)

Milind S. Bharvirkar of Orlando FL US

Smart Arcade Kiosk with Advertiser Promotions and Player Rewards

This abstract first appeared for US patent application 20250014429 titled 'Smart Arcade Kiosk with Advertiser Promotions and Player Rewards

Original Abstract Submitted

a smart arcade kiosk with advertiser promotions and player rewards is disclosed. the invention is comprised of an arcade machine, a mobile device application (app), a web portal, and a cloud network. stakeholders include consumers (e.g., gamers); sponsors (e.g., brand promoters); operators (e.g., kiosk owners); and system manager (e.g., replay esports). gamers select either pay-to-play or free-to-play sponsored tournaments on the kiosk and compete for prizes that include real products, offers, or loyalty points. the advertiser uses an online portal to create tournaments across the connected kiosks. operators, merchants, game developers, and the system manager receive a percentage of the revenue earned. an object of the invention is to provide a platform that allows retailers and other advertisers to enhance brand awareness among gamers, database their customers through fun games, reengage their consumers with new promotions, and accurately track returns on advertising investments.

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