Unknown Organization (20250069342). Implementing Shared Mixed Reality: Difference between revisions
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==Inventor(s)== | |||
[[:Category:Kenneth Perlin of New York NY (US)|Kenneth Perlin of New York NY (US)]][[Category:Kenneth Perlin of New York NY (US)]] | |||
==Implementing Shared Mixed Reality== | |||
This abstract first appeared for US patent application 20250069342 titled 'Implementing Shared Mixed Reality | |||
==Original Abstract Submitted== | |||
a system for implementing a shared mixed reality experience to participants in a same physical room having a plurality of vr headsets, each of which is adapted to be worn by a participant in the room. each vr headset having a forward-facing color camera stereo pair. the system includes a computer in communication with at least one of the vr headsets. the system includes a memory in communication with the computer. the memory storing an original 3d digital representation of the room. the computer calculates a rendered vr scene for the at least one of the headsets from a point of view of each of the participant's two eyes, based on the vr headset's current position and orientation. a method for implementing a shared mixed reality experience to participants in a same physical room. | |||
[[Category:G06T19/00]] | |||
[[Category:G06F3/01]] | |||
[[Category:G06T7/70]] | |||
[[Category:G06T15/20]] | |||
[[Category:H04N13/239]] | |||
[[Category:CPC_G06T19/006]] |
Latest revision as of 07:12, 17 March 2025
Organization Name
Inventor(s)
Kenneth Perlin of New York NY (US)
This abstract first appeared for US patent application 20250069342 titled 'Implementing Shared Mixed Reality
Original Abstract Submitted
a system for implementing a shared mixed reality experience to participants in a same physical room having a plurality of vr headsets, each of which is adapted to be worn by a participant in the room. each vr headset having a forward-facing color camera stereo pair. the system includes a computer in communication with at least one of the vr headsets. the system includes a memory in communication with the computer. the memory storing an original 3d digital representation of the room. the computer calculates a rendered vr scene for the at least one of the headsets from a point of view of each of the participant's two eyes, based on the vr headset's current position and orientation. a method for implementing a shared mixed reality experience to participants in a same physical room.
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