Difference between revisions of "Patents by Technology"
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− | [[ | + | 1. [[Artificial Intelligence]] |
+ | - The simulation of human intelligence in machines programmed to think and learn. | ||
+ | |||
+ | 2. [[Machine Learning]] | ||
+ | - A subset of AI that enables computers to improve their performance through exposure to data. | ||
+ | |||
+ | 3. [[Blockchain]] | ||
+ | - A decentralized ledger technology providing enhanced security for transactions. | ||
+ | |||
+ | 4. [[Virtual Reality]] | ||
+ | - Technology that creates a simulated environment for users. | ||
+ | |||
+ | 5. [[Augmented Reality]] | ||
+ | - Overlaying digital data on the real world via smartphones or other devices. | ||
+ | |||
+ | 6. [[Internet of Things (IoT)]] | ||
+ | - Network of physical devices connected to the internet for data exchange. | ||
+ | |||
+ | 7. [[Cloud Computing]] | ||
+ | - Storing and accessing data over the internet instead of local storage. | ||
+ | |||
+ | 8. [[Big Data]] | ||
+ | - Analysis of extremely large data sets to reveal patterns and trends. | ||
+ | |||
+ | 9. [[Cybersecurity]] | ||
+ | - Protecting systems, networks, and data from digital attacks. | ||
+ | |||
+ | 10. [[Quantum Computing]] | ||
+ | - Computing based on quantum-mechanical phenomena like superposition and entanglement. | ||
+ | |||
+ | 11. [[Biotechnology]] | ||
+ | - Technology based on biology, especially in medicine and agriculture. | ||
+ | |||
+ | 12. [[Nanotechnology]] | ||
+ | - Manipulation of matter at the atomic or molecular level. | ||
+ | |||
+ | 13. [[Renewable Energy]] | ||
+ | - Energy derived from natural resources like wind, solar, and hydro. | ||
+ | |||
+ | 14. [[Robotics]] | ||
+ | - Engineering and operation of robots for various tasks. | ||
+ | |||
+ | 15. [[3D Printing]] | ||
+ | - Additive manufacturing technique for creating 3D objects. | ||
+ | |||
+ | 16. [[Computer Vision]] | ||
+ | - Machines interpreting and making decisions based on visual data. | ||
+ | |||
+ | 17. [[Data Science]] | ||
+ | - Extracting insights and knowledge from structured or unstructured data. | ||
+ | |||
+ | 18. [[Natural Language Processing]] | ||
+ | - Enabling machines to understand and interpret human language. | ||
+ | |||
+ | 19. [[E-commerce]] | ||
+ | - Buying and selling goods or services online. | ||
+ | |||
+ | 20. [[Telemedicine]] | ||
+ | - Remote healthcare services via digital platforms. | ||
+ | |||
+ | 21. [[Voice Recognition]] | ||
+ | - Technology that converts spoken language into written text. | ||
+ | |||
+ | 22. [[Smart Home]] | ||
+ | - Automation of home systems through the internet. | ||
+ | |||
+ | 23. [[Self-Driving Cars]] | ||
+ | - Autonomous vehicles capable of navigating without human input. | ||
+ | |||
+ | 24. [[Wearable Technology]] | ||
+ | - Smart electronics that can be worn on the body. | ||
+ | |||
+ | 25. [[Digital Twins]] | ||
+ | - Digital replicas of physical systems for simulation and analysis. | ||
+ | |||
+ | 26. [[Health Informatics]] | ||
+ | - Application of information technology in healthcare. | ||
+ | |||
+ | 27. [[Mobile Applications]] | ||
+ | - Software designed to run on smartphones and other mobile devices. | ||
+ | |||
+ | 28. [[Web Development]] | ||
+ | - Creating and maintaining websites or web applications. | ||
+ | |||
+ | 29. [[Game Development]] | ||
+ | - Process of designing and creating video games. | ||
+ | |||
+ | 30. [[Social Media Platforms]] | ||
+ | - Digital platforms for social networking and content sharing. | ||
+ | |||
+ | 31. [[Video Streaming]] | ||
+ | - Broadcasting video content over the internet in real-time. | ||
+ | |||
+ | 32. [[E-Learning]] | ||
+ | - Learning conducted through electronic means, usually online. | ||
+ | |||
+ | 33. [[Telecommunications]] | ||
+ | - Transmission of information over distances via electronic means. | ||
+ | |||
+ | 34. [[Software Engineering]] | ||
+ | - Discipline of designing, creating, and maintaining software. | ||
+ | |||
+ | 35. [[Human-Computer Interaction]] | ||
+ | - Study and design of user interfaces in computing. | ||
+ | |||
+ | 36. [[Bioinformatics]] | ||
+ | - Application of computer science in biological research. | ||
+ | |||
+ | 37. [[Geographic Information Systems (GIS)]] | ||
+ | - Systems for storing and analyzing geographical information. | ||
+ | |||
+ | 38. [[Material Science]] | ||
+ | - Study of properties and applications of materials like metals, ceramics, and polymers. | ||
+ | |||
+ | 39. [[Haptics]] | ||
+ | - Technology recreating the sense of touch by applying forces or vibrations. | ||
+ | |||
+ | 40. [[High-Performance Computing]] | ||
+ | - Advanced computing capabilities for solving complex problems. | ||
+ | |||
+ | 41. [[Cryptography]] | ||
+ | - Secure communication techniques to protect information. | ||
+ | |||
+ | 42. [[Smart Grids]] | ||
+ | - Electricity supply networks using digital technology for better efficiency. | ||
+ | |||
+ | 43. [[Digital Marketing]] | ||
+ | - Marketing products or services using digital platforms. | ||
+ | |||
+ | 44. [[Database Management Systems]] | ||
+ | - Software for creating and managing databases. | ||
+ | |||
+ | 45. [[Semantic Web]] | ||
+ | - Extension of the World Wide Web for better data sharing and interoperability. | ||
+ | |||
+ | 46. [[Information Retrieval]] | ||
+ | - Finding relevant data within large data sets or databases. | ||
+ | |||
+ | 47. [[Graphene Technology]] | ||
+ | - Application of the one-atom-thick form of carbon in various industries. | ||
+ | |||
+ | 48. [[Computational Biology]] | ||
+ | - Using computational methods to solve biological problems. | ||
+ | |||
+ | 49. [[Wireless Communication]] | ||
+ | - Transmission of data without the use of wires. | ||
+ | |||
+ | 50. [[Chatbots]] | ||
+ | - Automated programs for simulating conversation. | ||
+ | |||
+ | 51. [[Mobile Payment]] | ||
+ | - Payments made through mobile devices. | ||
+ | |||
+ | 52. [[Edge Computing]] | ||
+ | - Computing close to the data source to reduce latency. | ||
+ | |||
+ | 53. [[Data Warehousing]] | ||
+ | - Storage and retrieval of large amounts of data. | ||
+ | |||
+ | 54. [[Rapid Prototyping]] | ||
+ | - Quickly creating a scale model of a physical part or assembly. | ||
+ | |||
+ | 55. [[Agricultural Technology]] | ||
+ | - Using technology to improve farming practices. | ||
+ | |||
+ | 56. [[Spatial Computing]] | ||
+ | - Interaction with computers in a 3D space. | ||
+ | |||
+ | 57. [[Mixed Reality]] | ||
+ | - Merging of real and virtual worlds. | ||
+ | |||
+ | 58. [[Embedded Systems]] | ||
+ | - Computing systems with a dedicated function within larger systems. | ||
+ | |||
+ | 59. [[Clean Technology]] | ||
+ | - Products or services that reduce waste and require fewer natural resources. | ||
+ | |||
+ | 60. [[Cognitive Computing]] | ||
+ | - Simulation of human thought processes in computers. | ||
+ | |||
+ | 61. [[Quantum Cryptography]] | ||
+ | - Secure communication based on quantum mechanics. | ||
+ | |||
+ | 62. [[Optical Computing]] | ||
+ | - Computing using light instead of electrical signals. | ||
+ | |||
+ | 63. [[Livestock Technology]] | ||
+ | - Technology applied in animal farming for better productivity and welfare. | ||
+ | |||
+ | 64. [[Network Security]] | ||
+ | - Policies and practices to prevent unauthorized access or attacks on a computer network. | ||
+ | |||
+ | 65. [[User Experience Design]] | ||
+ | - Designing products with the user's experience in mind. | ||
+ | |||
+ | 66. [[Ethical Hacking]] | ||
+ | - Testing the vulnerabilities of systems for security purposes. | ||
+ | |||
+ | 67. [[Avionics]] | ||
+ | - Electronic systems used in aviation. | ||
+ | |||
+ | 68. [[Text Analytics]] | ||
+ | - Deriving meaningful information from text data. | ||
+ | |||
+ | 69. [[Microservices]] | ||
+ | - Architectural style for developing complex software systems as modular services. | ||
+ | |||
+ | 70. [[Virtual Assistants]] | ||
+ | - Software agents that can perform tasks or services based on verbal commands. | ||
+ | |||
+ | 71. [[Peer-to-Peer Networks]] | ||
+ | - Networks in which each computer can act as a client or server for the other computers. | ||
+ | |||
+ | 72. [[Industrial Automation]] | ||
+ | - Use of control systems for handling various industrial operations. | ||
+ | |||
+ | 73. [[Sustainability Technology]] | ||
+ | - Technology aimed at protecting the environment and conserving resources. | ||
+ | |||
+ | 74. [[Affective Computing]] | ||
+ | - Computing systems capable of recognizing human emotions. | ||
+ | |||
+ | 75. [[Virtual Private Networks (VPNs)]] | ||
+ | - Secure networks created over a public internet connection. | ||
+ | |||
+ | 76. [[Serverless Architecture]] | ||
+ | - Software design pattern where applications are hosted by third-party services. | ||
+ | |||
+ | 77. [[Blockchain in Healthcare]] | ||
+ | - Application of blockchain technology in health care for data security and interoperability. | ||
+ | |||
+ | 78. [[Facial Recognition]] | ||
+ | - Identifying or verifying individuals based on facial features. | ||
+ | |||
+ | 79. [[Financial Technology (FinTech)]] | ||
+ | - Use of technology to improve activities in finance. | ||
+ | |||
+ | 80. [[Programmatic Advertising]] | ||
+ | - Automated, | ||
+ | |||
+ | real-time auction ad buying. | ||
+ | |||
+ | 81. [[Quantum Sensors]] | ||
+ | - Sensors which use quantum physics to improve sensitivity or resolution. | ||
+ | |||
+ | 82. [[Gamification]] | ||
+ | - Applying game-like elements in non-game contexts. | ||
+ | |||
+ | 83. [[Fog Computing]] | ||
+ | - Decentralized computing infrastructure, operating between cloud and data source. | ||
+ | |||
+ | 84. [[IT Governance]] | ||
+ | - Framework for ensuring IT investments support business objectives. | ||
+ | |||
+ | 85. [[Open Source Software]] | ||
+ | - Software for which the original source code is freely available. | ||
+ | |||
+ | 86. [[M-Health]] | ||
+ | - Medical and public health practice supported by mobile devices. | ||
+ | |||
+ | 87. [[Digital Art]] | ||
+ | - Art forms created or modified using digital technology. | ||
+ | |||
+ | 88. [[RegTech]] | ||
+ | - Regulatory Technology, aiding businesses in meeting regulatory compliance. | ||
+ | |||
+ | 89. [[Quantum Internet]] | ||
+ | - A proposed method for secure, instant communication via quantum entanglement. | ||
+ | |||
+ | 90. [[Drone Technology]] | ||
+ | - Unmanned aerial vehicles (UAVs) used for various applications. | ||
+ | |||
+ | 91. [[Automation in Journalism]] | ||
+ | - Use of software to automatically generate news stories. | ||
+ | |||
+ | 92. [[Information Architecture]] | ||
+ | - Structuring and organizing information in systems and websites. | ||
+ | |||
+ | 93. [[Photonics]] | ||
+ | - Science and application of light (photon) generation, detection, and manipulation. | ||
+ | |||
+ | 94. [[Green IT]] | ||
+ | - Using information technology in an environmentally responsible manner. | ||
+ | |||
+ | 95. [[Space Technology]] | ||
+ | - Technological developments related to outer space and space exploration. | ||
+ | |||
+ | 96. [[Deep Learning]] | ||
+ | - A type of machine learning inspired by the structure of the human brain. | ||
+ | |||
+ | 97. [[Predictive Analytics]] | ||
+ | - Using statistical methods to analyze current and historical data to predict future events. | ||
+ | |||
+ | 98. [[Immersive Experience]] | ||
+ | - Technology that deeply engages the senses creating a highly interactive environment. | ||
+ | |||
+ | 99. [[Behavioral Biometrics]] | ||
+ | - Identifying individuals based on unique behavioral traits. | ||
+ | |||
+ | 100. [[Grid Computing]] | ||
+ | - Form of distributed computing, using a network of computers to solve large problems. |
Revision as of 01:09, 29 August 2023
- The simulation of human intelligence in machines programmed to think and learn.
- A subset of AI that enables computers to improve their performance through exposure to data.
3. Blockchain
- A decentralized ledger technology providing enhanced security for transactions.
- Technology that creates a simulated environment for users.
- Overlaying digital data on the real world via smartphones or other devices.
- Network of physical devices connected to the internet for data exchange.
- Storing and accessing data over the internet instead of local storage.
8. Big Data
- Analysis of extremely large data sets to reveal patterns and trends.
- Protecting systems, networks, and data from digital attacks.
- Computing based on quantum-mechanical phenomena like superposition and entanglement.
11. Biotechnology
- Technology based on biology, especially in medicine and agriculture.
12. Nanotechnology
- Manipulation of matter at the atomic or molecular level.
13. Renewable Energy
- Energy derived from natural resources like wind, solar, and hydro.
14. Robotics
- Engineering and operation of robots for various tasks.
15. 3D Printing
- Additive manufacturing technique for creating 3D objects.
16. Computer Vision
- Machines interpreting and making decisions based on visual data.
17. Data Science
- Extracting insights and knowledge from structured or unstructured data.
18. Natural Language Processing
- Enabling machines to understand and interpret human language.
19. E-commerce
- Buying and selling goods or services online.
20. Telemedicine
- Remote healthcare services via digital platforms.
- Technology that converts spoken language into written text.
22. Smart Home
- Automation of home systems through the internet.
- Autonomous vehicles capable of navigating without human input.
- Smart electronics that can be worn on the body.
25. Digital Twins
- Digital replicas of physical systems for simulation and analysis.
- Application of information technology in healthcare.
- Software designed to run on smartphones and other mobile devices.
28. Web Development
- Creating and maintaining websites or web applications.
29. Game Development
- Process of designing and creating video games.
- Digital platforms for social networking and content sharing.
31. Video Streaming
- Broadcasting video content over the internet in real-time.
32. E-Learning
- Learning conducted through electronic means, usually online.
- Transmission of information over distances via electronic means.
- Discipline of designing, creating, and maintaining software.
35. Human-Computer Interaction
- Study and design of user interfaces in computing.
36. Bioinformatics
- Application of computer science in biological research.
37. Geographic Information Systems (GIS)
- Systems for storing and analyzing geographical information.
38. Material Science
- Study of properties and applications of materials like metals, ceramics, and polymers.
39. Haptics
- Technology recreating the sense of touch by applying forces or vibrations.
40. High-Performance Computing
- Advanced computing capabilities for solving complex problems.
41. Cryptography
- Secure communication techniques to protect information.
42. Smart Grids
- Electricity supply networks using digital technology for better efficiency.
- Marketing products or services using digital platforms.
44. Database Management Systems
- Software for creating and managing databases.
45. Semantic Web
- Extension of the World Wide Web for better data sharing and interoperability.
- Finding relevant data within large data sets or databases.
- Application of the one-atom-thick form of carbon in various industries.
- Using computational methods to solve biological problems.
- Transmission of data without the use of wires.
50. Chatbots
- Automated programs for simulating conversation.
51. Mobile Payment
- Payments made through mobile devices.
52. Edge Computing
- Computing close to the data source to reduce latency.
53. Data Warehousing
- Storage and retrieval of large amounts of data.
- Quickly creating a scale model of a physical part or assembly.
- Using technology to improve farming practices.
- Interaction with computers in a 3D space.
57. Mixed Reality
- Merging of real and virtual worlds.
58. Embedded Systems
- Computing systems with a dedicated function within larger systems.
59. Clean Technology
- Products or services that reduce waste and require fewer natural resources.
- Simulation of human thought processes in computers.
- Secure communication based on quantum mechanics.
- Computing using light instead of electrical signals.
- Technology applied in animal farming for better productivity and welfare.
64. Network Security
- Policies and practices to prevent unauthorized access or attacks on a computer network.
- Designing products with the user's experience in mind.
66. Ethical Hacking
- Testing the vulnerabilities of systems for security purposes.
67. Avionics
- Electronic systems used in aviation.
68. Text Analytics
- Deriving meaningful information from text data.
69. Microservices
- Architectural style for developing complex software systems as modular services.
- Software agents that can perform tasks or services based on verbal commands.
- Networks in which each computer can act as a client or server for the other computers.
- Use of control systems for handling various industrial operations.
- Technology aimed at protecting the environment and conserving resources.
- Computing systems capable of recognizing human emotions.
75. Virtual Private Networks (VPNs)
- Secure networks created over a public internet connection.
- Software design pattern where applications are hosted by third-party services.
- Application of blockchain technology in health care for data security and interoperability.
- Identifying or verifying individuals based on facial features.
79. Financial Technology (FinTech)
- Use of technology to improve activities in finance.
- Automated,
real-time auction ad buying.
81. Quantum Sensors
- Sensors which use quantum physics to improve sensitivity or resolution.
82. Gamification
- Applying game-like elements in non-game contexts.
83. Fog Computing
- Decentralized computing infrastructure, operating between cloud and data source.
84. IT Governance
- Framework for ensuring IT investments support business objectives.
- Software for which the original source code is freely available.
86. M-Health
- Medical and public health practice supported by mobile devices.
87. Digital Art
- Art forms created or modified using digital technology.
88. RegTech
- Regulatory Technology, aiding businesses in meeting regulatory compliance.
89. Quantum Internet
- A proposed method for secure, instant communication via quantum entanglement.
90. Drone Technology
- Unmanned aerial vehicles (UAVs) used for various applications.
- Use of software to automatically generate news stories.
- Structuring and organizing information in systems and websites.
93. Photonics
- Science and application of light (photon) generation, detection, and manipulation.
94. Green IT
- Using information technology in an environmentally responsible manner.
95. Space Technology
- Technological developments related to outer space and space exploration.
96. Deep Learning
- A type of machine learning inspired by the structure of the human brain.
- Using statistical methods to analyze current and historical data to predict future events.
- Technology that deeply engages the senses creating a highly interactive environment.
- Identifying individuals based on unique behavioral traits.
100. Grid Computing
- Form of distributed computing, using a network of computers to solve large problems.