Difference between revisions of "Patents by Technology"

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1. [[Artificial Intelligence]]
 
1. [[Artificial Intelligence]]
 
   - The simulation of human intelligence in machines programmed to think and learn.
 
   - The simulation of human intelligence in machines programmed to think and learn.

Latest revision as of 10:54, 29 August 2023

1. Artificial Intelligence

  - The simulation of human intelligence in machines programmed to think and learn.

2. Machine Learning

  - A subset of AI that enables computers to improve their performance through exposure to data.

3. Blockchain

  - A decentralized ledger technology providing enhanced security for transactions.

4. Virtual Reality

  - Technology that creates a simulated environment for users.

5. Augmented Reality

  - Overlaying digital data on the real world via smartphones or other devices.

6. Internet of Things (IoT)

  - Network of physical devices connected to the internet for data exchange.

7. Cloud Computing

  - Storing and accessing data over the internet instead of local storage.

8. Big Data

  - Analysis of extremely large data sets to reveal patterns and trends.

9. Cybersecurity

  - Protecting systems, networks, and data from digital attacks.

10. Quantum Computing

   - Computing based on quantum-mechanical phenomena like superposition and entanglement.

11. Biotechnology

   - Technology based on biology, especially in medicine and agriculture.

12. Nanotechnology

   - Manipulation of matter at the atomic or molecular level.

13. Renewable Energy

   - Energy derived from natural resources like wind, solar, and hydro.

14. Robotics

   - Engineering and operation of robots for various tasks.

15. 3D Printing

   - Additive manufacturing technique for creating 3D objects.

16. Computer Vision

   - Machines interpreting and making decisions based on visual data.

17. Data Science

   - Extracting insights and knowledge from structured or unstructured data.

18. Natural Language Processing

   - Enabling machines to understand and interpret human language.

19. E-commerce

   - Buying and selling goods or services online.

20. Telemedicine

   - Remote healthcare services via digital platforms.

21. Voice Recognition

   - Technology that converts spoken language into written text.

22. Smart Home

   - Automation of home systems through the internet.

23. Self-Driving Cars

   - Autonomous vehicles capable of navigating without human input.

24. Wearable Technology

   - Smart electronics that can be worn on the body.

25. Digital Twins

   - Digital replicas of physical systems for simulation and analysis.

26. Health Informatics

   - Application of information technology in healthcare.

27. Mobile Applications

   - Software designed to run on smartphones and other mobile devices.

28. Web Development

   - Creating and maintaining websites or web applications.

29. Game Development

   - Process of designing and creating video games.

30. Social Media Platforms

   - Digital platforms for social networking and content sharing.

31. Video Streaming

   - Broadcasting video content over the internet in real-time.

32. E-Learning

   - Learning conducted through electronic means, usually online.

33. Telecommunications

   - Transmission of information over distances via electronic means.

34. Software Engineering

   - Discipline of designing, creating, and maintaining software.

35. Human-Computer Interaction

   - Study and design of user interfaces in computing.

36. Bioinformatics

   - Application of computer science in biological research.

37. Geographic Information Systems (GIS)

   - Systems for storing and analyzing geographical information.

38. Material Science

   - Study of properties and applications of materials like metals, ceramics, and polymers.

39. Haptics

   - Technology recreating the sense of touch by applying forces or vibrations.

40. High-Performance Computing

   - Advanced computing capabilities for solving complex problems.

41. Cryptography

   - Secure communication techniques to protect information.

42. Smart Grids

   - Electricity supply networks using digital technology for better efficiency.

43. Digital Marketing

   - Marketing products or services using digital platforms.

44. Database Management Systems

   - Software for creating and managing databases.

45. Semantic Web

   - Extension of the World Wide Web for better data sharing and interoperability.

46. Information Retrieval

   - Finding relevant data within large data sets or databases.

47. Graphene Technology

   - Application of the one-atom-thick form of carbon in various industries.

48. Computational Biology

   - Using computational methods to solve biological problems.

49. Wireless Communication

   - Transmission of data without the use of wires.

50. Chatbots

   - Automated programs for simulating conversation.

51. Mobile Payment

   - Payments made through mobile devices.

52. Edge Computing

   - Computing close to the data source to reduce latency.

53. Data Warehousing

   - Storage and retrieval of large amounts of data.

54. Rapid Prototyping

   - Quickly creating a scale model of a physical part or assembly.

55. Agricultural Technology

   - Using technology to improve farming practices.

56. Spatial Computing

   - Interaction with computers in a 3D space.

57. Mixed Reality

   - Merging of real and virtual worlds.

58. Embedded Systems

   - Computing systems with a dedicated function within larger systems.

59. Clean Technology

   - Products or services that reduce waste and require fewer natural resources.

60. Cognitive Computing

   - Simulation of human thought processes in computers.

61. Quantum Cryptography

   - Secure communication based on quantum mechanics.

62. Optical Computing

   - Computing using light instead of electrical signals.

63. Livestock Technology

   - Technology applied in animal farming for better productivity and welfare.

64. Network Security

   - Policies and practices to prevent unauthorized access or attacks on a computer network.

65. User Experience Design

   - Designing products with the user's experience in mind.

66. Ethical Hacking

   - Testing the vulnerabilities of systems for security purposes.

67. Avionics

   - Electronic systems used in aviation.

68. Text Analytics

   - Deriving meaningful information from text data.

69. Microservices

   - Architectural style for developing complex software systems as modular services.

70. Virtual Assistants

   - Software agents that can perform tasks or services based on verbal commands.

71. Peer-to-Peer Networks

   - Networks in which each computer can act as a client or server for the other computers.

72. Industrial Automation

   - Use of control systems for handling various industrial operations.

73. Sustainability Technology

   - Technology aimed at protecting the environment and conserving resources.

74. Affective Computing

   - Computing systems capable of recognizing human emotions.

75. Virtual Private Networks (VPNs)

   - Secure networks created over a public internet connection.

76. Serverless Architecture

   - Software design pattern where applications are hosted by third-party services.

77. Blockchain in Healthcare

   - Application of blockchain technology in health care for data security and interoperability.

78. Facial Recognition

   - Identifying or verifying individuals based on facial features.

79. Financial Technology (FinTech)

   - Use of technology to improve activities in finance.

80. Programmatic Advertising

   - Automated,
real-time auction ad buying.

81. Quantum Sensors

   - Sensors which use quantum physics to improve sensitivity or resolution.

82. Gamification

   - Applying game-like elements in non-game contexts.

83. Fog Computing

   - Decentralized computing infrastructure, operating between cloud and data source.

84. IT Governance

   - Framework for ensuring IT investments support business objectives.

85. Open Source Software

   - Software for which the original source code is freely available.

86. M-Health

   - Medical and public health practice supported by mobile devices.

87. Digital Art

   - Art forms created or modified using digital technology.

88. RegTech

   - Regulatory Technology, aiding businesses in meeting regulatory compliance.

89. Quantum Internet

   - A proposed method for secure, instant communication via quantum entanglement.

90. Drone Technology

   - Unmanned aerial vehicles (UAVs) used for various applications.

91. Automation in Journalism

   - Use of software to automatically generate news stories.

92. Information Architecture

   - Structuring and organizing information in systems and websites.

93. Photonics

   - Science and application of light (photon) generation, detection, and manipulation.

94. Green IT

   - Using information technology in an environmentally responsible manner.

95. Space Technology

   - Technological developments related to outer space and space exploration.

96. Deep Learning

   - A type of machine learning inspired by the structure of the human brain.

97. Predictive Analytics

   - Using statistical methods to analyze current and historical data to predict future events.

98. Immersive Experience

   - Technology that deeply engages the senses creating a highly interactive environment.

99. Behavioral Biometrics

   - Identifying individuals based on unique behavioral traits.

100. Grid Computing

   - Form of distributed computing, using a network of computers to solve large problems.