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Virtual Reality patent applications on 31st July 2025: Difference between revisions

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Technology trend analysis for Virtual Reality patent applications on 31st July 2025
 
Technology trend analysis for Virtual Reality patent applications on 31st July 2025
 
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On 31st July 2025, '''{{formatnum:52}}''' patent applications related to Virtual Reality were published, representing 0.7% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.
On 31st July 2025, '''{{formatnum:52}}''' patent applications related to Virtual Reality were published, representing 0.7% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.
== Market Analysis ==
=== Leading Organizations ===
The top organizations driving Virtual Reality innovation include:
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* '''[[Magic Leap Inc patent applications on 31st July 2025|Magic Leap Inc]]''': 4 applications (7.7% of Virtual Reality patents)
* '''[[Apple Inc patent applications on 31st July 2025|Apple Inc]]''': 4 applications (7.7% of Virtual Reality patents)
* '''[[Nintendo Co Ltd patent applications on 31st July 2025|Nintendo Co Ltd]]''': 3 applications (5.8% of Virtual Reality patents)
* '''[[Samsung Electronics Co Ltd patent applications on 31st July 2025|Samsung Electronics Co Ltd]]''': 3 applications (5.8% of Virtual Reality patents)
* '''[[GM GLOBAL TECHNOLOGY OPERATIONS LLC patent applications on 31st July 2025|GM GLOBAL TECHNOLOGY OPERATIONS LLC]]''': 2 applications (3.8% of Virtual Reality patents)
These 5 organizations account for 16 applications (30.8% of all Virtual Reality patents), indicating moderate concentration in the field.
== Technology Deep Dive ==
=== Core Innovation Areas ===
Patent applications in Virtual Reality encompass several key innovation areas:
* '''[[Virtual Reality]]''': Core technology area
* '''[[Virtual Reality System]]''': Core technology area
* '''[[Vr Headset]]''': Core technology area
* '''[[Immersive Vr]]''': Core technology area
=== Technical Classification Analysis ===
The most active CPC classifications in Virtual Reality include:
* '''[[CPC G02B27/0172|G02B27/0172]]''' (Head-up displays): 22 applications (42.3%)
* '''[[CPC G02B27/0101|G02B27/0101]]''' (Head-up displays): 11 applications (21.2%)
* '''[[CPC G02B2027/0178|G02B2027/0178]]''' (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 11 applications (21.2%)
* '''[[CPC G06F3/011|G06F3/011]]''' ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality  (blind teaching): 8 applications (15.4%)
* '''[[CPC G06T15/005|G06T15/005]]''' ({General purpose rendering architectures}): 7 applications (13.5%)
* '''[[CPC G02B27/0179|G02B27/0179]]''' (Head-up displays): 7 applications (13.5%)
* '''[[CPC G02B2027/0187|G02B2027/0187]]''' (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 7 applications (13.5%)
* '''[[CPC G02B2027/0138|G02B2027/0138]]''' (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 7 applications (13.5%)
* '''[[CPC G02B27/0176|G02B27/0176]]''' (Head-up displays): 7 applications (13.5%)
* '''[[CPC G02B2027/0134|G02B2027/0134]]''' (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 6 applications (11.5%)
== Global Innovation Landscape ==
Innovation in Virtual Reality spans multiple countries:
* '''[[Inventors from US|US]]''': 50 inventors (29.8%)
* '''[[Inventors from JP|JP]]''': 31 inventors (18.5%)
* '''[[Inventors from KR|KR]]''': 18 inventors (10.7%)
* '''[[Inventors from CN|CN]]''': 17 inventors (10.1%)
* '''[[Inventors from CA|CA]]''': 14 inventors (8.3%)
* '''[[Inventors from IN|IN]]''': 11 inventors (6.5%)
* '''[[Inventors from TW|TW]]''': 6 inventors (3.6%)
* '''[[Inventors from FI|FI]]''': 6 inventors (3.6%)
* '''[[Inventors from DE|DE]]''': 4 inventors (2.4%)
* '''[[Inventors from NL|NL]]''': 3 inventors (1.8%)
The US accounts for 29.8% of inventors in Virtual Reality, reflecting a globally distributed innovation landscape.
== Industry Collaborations ==
Notable collaborations in Virtual Reality include:
* '''[[Svg Tech Group Co Ltd patent applications on 31st July 2025|Svg Tech Group Co Ltd]]''' × '''[[Soochow University patent applications on 31st July 2025|Soochow University]]''': 1 joint applications
* '''[[InnoLux Corporation patent applications on 31st July 2025|InnoLux Corporation]]''' × '''[[Carux Technology Pte Ltd patent applications on 31st July 2025|Carux Technology Pte Ltd]]''': 1 joint applications
These collaborations represent 2 joint applications, indicating emerging collaboration trends in Virtual Reality.
== Leading Inventors ==
Key inventors driving Virtual Reality innovation:
* '''[[:Category:Tatsuya_KURIHARA_of_Kyoto_JP|Tatsuya KURIHARA of Kyoto JP]]''': 2 applications
* '''[[:Category:Thomas_A._Seder_of_Fraser_MI_US|Thomas A. Seder of Fraser MI US]]''': 2 applications
* '''[[:Category:Bonkon_KOO_of_Suwon-si_KR|Bonkon KOO of Suwon-si KR]]''': 2 applications
* '''[[:Category:Kyookeun_LEE_of_Suwon-si_KR|Kyookeun LEE of Suwon-si KR]]''': 2 applications
* '''[[:Category:Kenta_MOTOKURA_of_Kyoto_JP|Kenta MOTOKURA of Kyoto JP]]''': 1 applications
* '''[[:Category:Wataru_TANAKA_of_Kyoto_JP|Wataru TANAKA of Kyoto JP]]''': 1 applications
* '''[[:Category:Yusuke_KITAZONO_of_Kyoto_JP|Yusuke KITAZONO of Kyoto JP]]''': 1 applications
* '''[[:Category:Hiroyuki_SASAKI_of_Kyoto_JP|Hiroyuki SASAKI of Kyoto JP]]''': 1 applications
* '''[[:Category:Yosuke_MORI_of_Kyoto_JP|Yosuke MORI of Kyoto JP]]''': 1 applications
* '''[[:Category:Alexandra_Gordienko_of_Natrona_Heights_PA_US|Alexandra Gordienko of Natrona Heights PA US]]''': 1 applications
== Recent Patent Applications ==
Representative Virtual Reality patent applications from 31st July 2025:
=== 20250242248. ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD ===
'''Applicant:''' [[Nintendo Co Ltd patent applications on 31st July 2025|Nintendo Co Ltd]]
'''Abstract:''' An example of an information processing system stores first volume data that is data indicating a terrain object and includes a plurality of pieces of voxel data in a first voxel space, and second volume data that is data indicating an enemy object and includes a plurality of pieces of voxel data in a second voxel space. If a destruction action on the terrain object is performed, voxel data of a voxel included in a first range in the first volume data is updated. If a destruction action on the e...
=== 20250242249. ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD ===
'''Applicant:''' [[Nintendo Co Ltd patent applications on 31st July 2025|Nintendo Co Ltd]]
'''Abstract:''' An example of an information processing system can move a player character on a terrain object formed based on voxel data, and if a destruction action of the player character hits the terrain object, sets a destruction range that is a range set in accordance with a position of the player character and has a shape obtained by excluding from a predetermined shape a range below a predetermined surface set based on the position of the player character. The information processing system updates set t...
=== 20250242250. ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD ===
'''Applicant:''' [[Nintendo Co Ltd patent applications on 31st July 2025|Nintendo Co Ltd]]
'''Abstract:''' If a destruction action of a player character hits a terrain object, an example of an information processing system updates a voxel value of a voxel included in a destruction range, thereby deforming a terrain polygon mesh. The information processing system projects a trace polygon mesh onto the terrain polygon mesh at a place hit by the destruction action, and sets coordinates of a vertex that can be projected onto the terrain polygon mesh based on a position onto which the trace polygon mesh i...
=== 20250244513. Heads-Up Display And Coating Therefor ===
'''Applicant:''' [[Vitro Flat Glass LLC patent applications on 31st July 2025|Vitro Flat Glass LLC]]
'''Abstract:''' The present invention relates to a laminate having enhanced p-polarized radiation reflecting properties, and, in some embodiments, to a display system for projecting an image and a method of projecting an image onto a heads-up display.
=== 20250244534. TWO ACTIVE LAYER WAVEGUIDE ARCHITECTURES WITH TWO OR MORE SPLIT REFLECTIVE AND TRANSMISSIVE IC PUPILS FOR THE VISIBLE LIGHT SPECTRUM ===
'''Applicant:''' [[Magic Leap Inc patent applications on 31st July 2025|Magic Leap Inc]]
'''Abstract:''' An augmented reality headset includes a projector and an eyepiece waveguide stack optically coupled to the projector. The eyepiece waveguide stack includes: a first eyepiece waveguide including a first incoupling diffractive optical element and a first combined pupil expander; and a second eyepiece waveguide including a second incoupling diffractive optical element and a second combined pupil expander. The second incoupling diffractive optical element is laterally offset from the first incouplin...
== Market Implications ==
=== Innovation Intensity ===
With 52 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.
=== Competitive Landscape ===
Innovation in Virtual Reality includes 37 organizations, indicating moderate competition with established players and emerging companies.
=== Technology Outlook ===
Emerging themes in Virtual Reality patents include: light, display, image, optical, with, suggesting future development in these areas.
The current patent activity level suggests Virtual Reality is in a early development phase with emerging applications and technologies.
== Related Technology Areas ==
Innovation in Virtual Reality often intersects with other emerging technologies:
* [[Medical Devices patent applications on 31st July 2025|Medical Devices]]: 448 applications
* [[Semiconductors patent applications on 31st July 2025|Semiconductors]]: 429 applications
* [[Cybersecurity patent applications on 31st July 2025|Cybersecurity]]: 289 applications
* [[Renewable Energy patent applications on 31st July 2025|Renewable Energy]]: 182 applications
* [[Generative AI patent applications on 31st July 2025|Generative AI]]: 180 applications
* [[Environmental Tech patent applications on 31st July 2025|Environmental Tech]]: 165 applications
* [[5G Technology patent applications on 31st July 2025|5G Technology]]: 154 applications
* [[Internet of Things patent applications on 31st July 2025|Internet of Things]]: 152 applications
== Analysis Tools ==
=== Search Resources ===
* [[Special:Search/Virtual Reality patents from 31st July 2025|Search all Virtual Reality patents from 31st July 2025]]
* [[Category:Virtual Reality|Browse all Virtual Reality patents]]
* [[Category:Virtual Reality Patent Applications|Browse by category]]
== See Also ==
* [[Weekly Patent Summary]]
* [[Technology Trends in Patent Applications]]
* [[Virtual Reality Industry Analysis]]
* [[Patent Analytics and Trends]]


[[Category:Virtual Reality]]
[[Category:Virtual Reality]]

Latest revision as of 01:41, 4 August 2025

Virtual Reality Patent Applications on 31st July 2025

Executive Summary

On 31st July 2025, 52 patent applications related to Virtual Reality were published, representing 0.7% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Virtual Reality.

Market Analysis

Leading Organizations

The top organizations driving Virtual Reality innovation include:

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These 5 organizations account for 16 applications (30.8% of all Virtual Reality patents), indicating moderate concentration in the field.

Technology Deep Dive

Core Innovation Areas

Patent applications in Virtual Reality encompass several key innovation areas:

Technical Classification Analysis

The most active CPC classifications in Virtual Reality include:

  • G02B27/0172 (Head-up displays): 22 applications (42.3%)
  • G02B27/0101 (Head-up displays): 11 applications (21.2%)
  • G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 11 applications (21.2%)
  • G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 8 applications (15.4%)
  • G06T15/005 ({General purpose rendering architectures}): 7 applications (13.5%)
  • G02B27/0179 (Head-up displays): 7 applications (13.5%)
  • G02B2027/0187 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 7 applications (13.5%)
  • G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 7 applications (13.5%)
  • G02B27/0176 (Head-up displays): 7 applications (13.5%)
  • G02B2027/0134 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 6 applications (11.5%)

Global Innovation Landscape

Innovation in Virtual Reality spans multiple countries:

  • US: 50 inventors (29.8%)
  • JP: 31 inventors (18.5%)
  • KR: 18 inventors (10.7%)
  • CN: 17 inventors (10.1%)
  • CA: 14 inventors (8.3%)
  • IN: 11 inventors (6.5%)
  • TW: 6 inventors (3.6%)
  • FI: 6 inventors (3.6%)
  • DE: 4 inventors (2.4%)
  • NL: 3 inventors (1.8%)

The US accounts for 29.8% of inventors in Virtual Reality, reflecting a globally distributed innovation landscape.

Industry Collaborations

Notable collaborations in Virtual Reality include:

These collaborations represent 2 joint applications, indicating emerging collaboration trends in Virtual Reality.

Leading Inventors

Key inventors driving Virtual Reality innovation:

Recent Patent Applications

Representative Virtual Reality patent applications from 31st July 2025:

20250242248. ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

Applicant: Nintendo Co Ltd

Abstract: An example of an information processing system stores first volume data that is data indicating a terrain object and includes a plurality of pieces of voxel data in a first voxel space, and second volume data that is data indicating an enemy object and includes a plurality of pieces of voxel data in a second voxel space. If a destruction action on the terrain object is performed, voxel data of a voxel included in a first range in the first volume data is updated. If a destruction action on the e...

20250242249. ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

Applicant: Nintendo Co Ltd

Abstract: An example of an information processing system can move a player character on a terrain object formed based on voxel data, and if a destruction action of the player character hits the terrain object, sets a destruction range that is a range set in accordance with a position of the player character and has a shape obtained by excluding from a predetermined shape a range below a predetermined surface set based on the position of the player character. The information processing system updates set t...

20250242250. ONE OR MORE NON-TRANSITORY COMPUTER-READABLE MEDIA, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

Applicant: Nintendo Co Ltd

Abstract: If a destruction action of a player character hits a terrain object, an example of an information processing system updates a voxel value of a voxel included in a destruction range, thereby deforming a terrain polygon mesh. The information processing system projects a trace polygon mesh onto the terrain polygon mesh at a place hit by the destruction action, and sets coordinates of a vertex that can be projected onto the terrain polygon mesh based on a position onto which the trace polygon mesh i...

20250244513. Heads-Up Display And Coating Therefor

Applicant: Vitro Flat Glass LLC

Abstract: The present invention relates to a laminate having enhanced p-polarized radiation reflecting properties, and, in some embodiments, to a display system for projecting an image and a method of projecting an image onto a heads-up display.

20250244534. TWO ACTIVE LAYER WAVEGUIDE ARCHITECTURES WITH TWO OR MORE SPLIT REFLECTIVE AND TRANSMISSIVE IC PUPILS FOR THE VISIBLE LIGHT SPECTRUM

Applicant: Magic Leap Inc

Abstract: An augmented reality headset includes a projector and an eyepiece waveguide stack optically coupled to the projector. The eyepiece waveguide stack includes: a first eyepiece waveguide including a first incoupling diffractive optical element and a first combined pupil expander; and a second eyepiece waveguide including a second incoupling diffractive optical element and a second combined pupil expander. The second incoupling diffractive optical element is laterally offset from the first incouplin...

Market Implications

Innovation Intensity

With 52 applications in a single day, Virtual Reality shows high innovation activity, indicating sustained R&D investment and market development.

Competitive Landscape

Innovation in Virtual Reality includes 37 organizations, indicating moderate competition with established players and emerging companies.

Technology Outlook

Emerging themes in Virtual Reality patents include: light, display, image, optical, with, suggesting future development in these areas.

The current patent activity level suggests Virtual Reality is in a early development phase with emerging applications and technologies.

Related Technology Areas

Innovation in Virtual Reality often intersects with other emerging technologies:

Analysis Tools

Search Resources

See Also

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